[SUGGESTION] Basic electronic switches and features.
I would recommend a revamp of the existing electronics items, with the following basic suggestions: - Basic on/off switch so certain circuits can be controlled upon entry. - Motion switch that would be on when in vicinity but off when not. - Generator burns fuel at rate of use, and burn very little/no fuel at idle. Possibly turn itself on and off automatically based on the line load, like a real generator does. - Basic current/load max per circuit, to introduce either external circuit breaker box or at the source of power. i.e. each line does a maximum of 5.5k, etc. - Battery backup to act as power source when no other power source is present, with simple on/off switch.
Comments: 3
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02 May, '22
NealIt would be nice to regulate when to enable or disable certain things. For example, I want to turn on the biofuel generator when it is night (and the solar panels are not working) and vice versa to turn off the generator when the solar panels are working.
I would also like to see something like batteries where you can store energy. So you can take them with you and put them somewhere near the electric drill or somewhere else where it is inconvenient or far to conduct electricity with wires. -
18 Jan
AittigHonestly a rechargeable battery as a workshop item would be a great item; or make our drop pods have internal battery storage so that we're incentivized more to keep them nearby our base would be nice.
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15 Feb
GP PatchAdding a Circuit Board [Circuit Breaker Box] would bring the connect/disconnect function to electric benches. Currently, power consumption is based on all benches, pumps, etc... that are connected to the "grid". Switches would should facilitate a 'disconnect' which would allow to overall lower power requirements.