[Suggestion] Deep Ore Mining Drills should be faster
Please speed up the production rate for deep ore mining drills. I realize that balance requires having them be slower than mining a voxel with a pickaxe, but the rate of production makes them far less useful than they should be, considering the resources required to craft them. Please consider doubling the ore production rate (30 seconds per ore, instead of the current 1 minute, for the bio-fuel drill).
Comments: 14
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11 Feb, '22
Mallaury MergedThe addition of Deep Mining has been implemented in the game.
But the yield/speed is very slow, which raises the question of the usefulness of this deep mining when we can mine and get more ore much faster by mining with a pickaxe.
Currently, mining a single ore at depth with the biofuel extractor takes around 58 seconds. Mining a single ore at depth with the Electric Extractor takes approximately 44 seconds.
I therefore propose to significantly increase the performance and speed of the deep ore extractor (biofuel and electric) so that their usefulness is really profitable. -
13 Feb, '22
Oozi MergedOur first test for the new drill was on a copper node in cave we built a base directly by for the mission, “Big Shot: Stockpile”. It was pretty obvious the drill doesn't have a high enough yield / output to be useful AND the drill turned off by itself at some point. It never ran out of fuel it, it actually had 75% of a biofuel can left, it just wasn't on still when we logged back on to play the next day. In total we checked it the drill output 3 times across two-days only as a test for the patch really and yielded less than 50 copper ore, in total for that duration. Tests aside, we wouldn’t waste our time again for such a futile amount of ore.
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19 Feb, '22
Badger MergedThe deep drills seem fundamentally flawed atm. So far, it seems that 90%+ of the deep nodes are silica, and the few that are not are copper or (once) gold. These only seem to contain the equivalent of 1-2 node's worth of material, and take an age to get it. I really don't see how that is useful.
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21 Mar, '22
The Real Cat Mergedalso the biofule extractor is offline by starting the world when it is placed on a deep mining place........ you have to run there and restart it every time
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14 Apr, '22
Foamyslobbers MergedIt is easier to go out and hunt ores with a pickax then to use the drill for anything. period. maybe bring oil into the game.
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19 Apr, '22
JackTbh it would make sense to increase both the production and the fuel consumption rates by a magnitude, creating 10-20 pieces of ore in a minute instead of 1, and also consuming ten times as much fuel. That way it would produce a good amount of ore in a short time, but unless the player stood around with several fuel cans, it would still be limited. Since you can't have a deep mining operation set up anywhere, chances are that it would still be in some distance from the player's base.
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27 Apr, '22
Rellicz79 MergedWith the inclusion of the scanner for the ore deposits, the drill is just not worth the work. It needs to be sped up by alot. I was excited to have bought the workshop scanner and do those for different types of deposits, probably not Iron, but its just not worth the small output of ore. The exotic ore drill speed would be a little more what I would want to see.
Respectfully -
09 May, '22
lil.pipsqueak MergedSimilar experience. Was using t3 bio-fuel version. Found a sulfur deposit and let it run on the node for 2 in-game days to see how it worked. When I came back to check, only had about 25 sulfur (just enough for 3 shotgun shells). The cost vs return on investment just isn't worth it.
The node in question was less than 10 meters from the backdoor of my base. -
23 Sep, '22
Sabre070 - Designer Admin"Modification deep mining" (suggested by Mallaury on 2022-02-11), including upvotes (11) and comments (1), was merged into this suggestion.
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23 Sep, '22
Sabre070 - Designer Admin"Deep mining Drill not whorth the trouble" (suggested by Foamyslobbers on 2022-04-14), including upvotes (10) and comments (2), was merged into this suggestion.
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23 Sep, '22
Sabre070 - Designer Admin"[Bug] Biofuel Deep Mining Drill (low yield & turns off with fuel still)" (suggested by Oozi on 2022-02-13), including upvotes (7) and comments (1), was merged into this suggestion.
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27 Oct, '22
R MergedTitle is pretty self explanatory but allow me to explain my playstyle and perspective, if you will. I tend to play missions out over the entire duration provided, NOT OUTPOST. You provide 7-30 days for many missions and I love these. I like the concept of using the locators, placing location beacons, and returning with the appropriate equipment.
However, this takes some time. Time to build the locators and beacons, then more time to find the locations, then more time to set up defenses and equipment, then more time to wait for extraction, then more and more time to pick up equipment and move further and further out to the next ones. But for 70ish ore before the vein is diminished after some hour or two... I could just as easy run to the other side of the map for that one cave and return with hundreds. You effectively make all the equipment you worked hard to bring in something less than useful with the current extraction rates and yields.
Thank you for your time -
08 Nov, '22
Sabre070 - Designer Admin"Increase Deep Ore Vein Output" (suggested by R on 2022-10-27), including upvotes (3) and comments (0), was merged into this suggestion.
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06 Dec, '22
TomI just want to reiterate what others have said. The deep ore mining drills (both the biofuel and electric versions) are simply too slow to be worth crafting at all. They need to be at least 3 times faster to even make them worth crafting at all.
As things are now, they are not worth the resource and time investment when they have such a poor return of investment. And even if I have to run a quite long distance, I can manually mine resources much faster than those drills can provide.