[Suggestion] Add scanner or radar for exotic nodes in caves

Either add a blueprint for a node scanner or allow current radar (maybe the electric one) to scan for nodes. It is frustrating to search EVERY available cave on a map and find no exotic nodes to supplement the mined veins. For that, matter, why do the biggest caves (like the Riverlands' waterfall (F2) and lakeside (B6)) NEVER have exotic nodes? Is there an exclusion on the bigger caves that it might be nice to know about?

Under consideration QOL Suggestion Suggested by: cmopatrick Upvoted: 25 Mar Comments: 0

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