Exotic randomization update needs rework
1) Even with the backpack that gives you twelve extra slots, you simply don't have enough slots to take back enough exotics to purchase the new equipment (900 exotics required every mission). This means that even with your hot-slots and the dropship inventory, you're taking back less to the workshop than before the update. 2) You can only carry the radar or the extractor - not both. This means that for every exotics location you have to make several trips instead of one. The exotics are often on the other side of the map and if you don't have enough slots you'll need to make several trips to bring your equipment with you (machining bench, fabricator, sundries, etc). If you leave them behind you need to make even more trips to repair weapons, etc). 3) Not enough dropship slots to take things down with you - if you've added new items that you need to get exotics, you need more slots. I was already using all of the slots available - now I have to sacrifice items just to bring new stuff.
Solo is significantly harder by nature in Icarus. I play both co-op and solo.
1. You have enough space to bring back more than 900 exotics solo without patcher modules. You simply equip any orbital armor and oxy/water storage, put all orbital tools in your hotbar or the ship, and load an entire inventory (aided by any backpack) and the dropship cargo with your exotics. All items on you go to station, if possible.
2. Some of your problems can be solved through the patcher II suit module, adding 5 inv slots per module, and an over-encumberance talent build in combination with the Inaris pick. Also, you can bring the raw materials and equipment for multiple electric extractors, and carry just the radar. Often my group will not carry everything with us across the entire map, opting to mine out some required resources closer to the objective, which frees up inventory for the solo, and encumberance for the group.
3. The dropship could use more space, but tradeoffs = balance for orbital.
and what kind of missions where 900 copies can be dug up?
Before using the new radar and extractor, I could mine approx 500-700 exotics per mission. Bear in mind I'm playing solo AND I have the talents mod. I have every talent available. I also have the gatherers backpack (+6 inventory slots, -45% weight of ores and -45% weight of wood) and the backpack that gives me 12 extra slots.
So, averaging 600 exotics per mission (where there were previously 3 exotics veins on high reward missions), to bring the same amount back I need to be collecting 1,500 exotics. 600+900+cost of new fuel for the new equipment.
Playing the mission Cryogenic: Research, my first vein yielded 231 exotics. The second vein 145. The third vein 163 - total 539
So I have now lost 361 exotics by playing one of the most rewarding missions in the game, as it cost me much more to purchase the equipment than I gained on the mission.
I'm using a mod that greatly enhances my talents - how are people who aren't using the mod going to make this work?
Sorry but your comment (part 1) makes no sense - everything you've suggested makes absolutely no difference.
Part 2 also makes no sense because what's the point of having the workshop extractor if you're just going to have to use other extractors? Now I'm carrying way more things than I should have to – the workshop extractor is supposed to solve problems, not make them worse.
Thanks for the suggestions, but on solo they just don't work.
The exotics veins need to be increased to at least 500 per vein - even then, you're only just getting about the same as before the new workshop extractors were introduced.
Maybe things are working differently for you in multiplayer - they're sure as heck not working in solo.
If I may, I play solo and don't use any mods. I don't usually come back with more than 600, in fact I rarely come back with that. That said, I don't see the problem with playing solo legit, you just need to take a little longer to porcupine up, use the biofuel radar and the electric drill. Unless they give us a scanner for exotic nodes, those seem to be a gigantic waste of time trying to find, but I kinda doubt you are looking for them any more than I do now anyway.
With the advent of the orbital exchange interface, there is no longer a limit on how many exotics can be brought back. This can be marked "done"