The Shotgun needs some serious TLC.
The Shotgun is currently outclassed by both of the Rifles in all ways save for magazine capacity and fire rate, which the Hunting Rifle effectively matches. Some suggestions on how to give the Shotgun its own niche: 1: Improve its damage - The Shotgun fires 00 Buck, but near as I can tell, each shell is only about 5 pellets' worth when it should be 8-9. I suggest increasing the pellet number to match what you would have in reality AND increasing individual pellet damage OR critical damage 2: Status effects - I recommend adding status effects to basic shotgun ammunition like a blinding effect, slowing effect, fear effect (shotgun to the face is not fun), bleeding effect, etc. 3: Ammunition types - Dragon's Breath for incendiary damage, Flechette shells for extra range, Slug shells for massive short-range punch, Fragmentation shells for boomstick-propelled miniature fragmentation grenades, the sky really is the limit. The Shotgun could have this all and more, please consider this.
Comments: 1
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18 Jun, '24
shadowtrap2010yah shotgun need some work, to different it into it own class. the first skill is cheaper bullet, so it basic nice, but ithink this first skill should be for all gun and combine into 1 skill just cheaper bullet crafting... the second is where it split up, i already post some suggestion for the pistol in another post so i wont repeat here, but for the shotgun i think pellet increase should be the second skill, +5+10+15? the ratio is up to developer this is just random number that nice to look at for me, then the second skill instead of pure increase in dmg, it should give a passive status debuff, like bleeding or criple? bleeding is because of the shrapnel from all the pellet, every pellet should have a certain chance of cause bleeding, chance to craft double ammo... seriously not that important so i think passive ammo explosion is nicer, like the bullet have a chance of fragment inside target cause extra dmg? there is realife design for bullet that allow it to break upon enter.