Mission Scaling: Crafting requirements - Solo inspired

4 votes

The mission difficulty select screen is advantageous but I'd like to see scaling and reward linked towards solo play option as well. There are a few very hard missions which even group players struggle with and complain about. Nothing wrong with that, hard/hardcore should be part of the game. But not everyone wants that experience but all would love to be able to complete each and every mission at an individual level of experience. I'd like a solo tag that has each of the level difficulties but reduces the craftable amounts in each mission and subsequently reduces reward based on selection. Alcazar as an example has an insane amount of electronics and high tier ingredients, achievable but entirely of putting for less accredited/talented players. I'm not going to put myself through the torment of something as arduous as that until I have the skill, time and determination to do it. In the interim that mission and others sit unchecked possibly blocking future mission tree add-ons.

Under consideration Balance Missions Suggested by: Angry Upvoted: 13 Jun, '22 Comments: 0

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