Max level - blueprints and talents
After playing more then 600hrs in the game i face now a stereotype, I have more then 500 blueprints available. Some of my talent poinst i was not able to change, to reset them. Shows me a message that another talent is depending on it. But this is not problem, the main problem is that player on a max level cannot progress anymore. Try to consider that blueprints and EXP gained will be exchangable to talent poinst too. Let's talk about that 150 blueprints and 2M exp = 1 Talent point. Little motivation after reaching milions of exp, playing more then 600hrs in the game. In the real world people learn in their whole life. Let player to achieve all possible talents? Fair system...try to consider that every +10M exp means for the player the animals attack him lot stronger, maybe +10-15%. Hardcore level is now more real, but reaching all possible it should be absullutely real. Force players to build stronger weapons - hunting rifle. Motivating lower lever team players to clear the area.
I feel your pain, I'm at 825 hours and would probably start playing again if they let us sell or trade our blueprint points for useful talents.
:( I like the game. I never played a game like this so much. In this case, i think the Icarus should change a little bit. It is not a problem to achieve something that is very hard to achieve. Missing motivation for progress. To have real hard goals after reaching LVL50 and more then 60M exp. Let's call it benefits for intensive playing. Achievement - Master of Icarus :D I think the fair system should be when we reach the status of master, best of the best, the master player wont share exp to the player of the team above lvl25-30. First of all, the master player can build everything, protect every player but has a problem: he will be attacked stronger. Equal system.