[Suggestion] Allow the R button to cycle through all possible positions when placing building parts
Right now when placing for example a floor, the R button only lets you rotate it 90 degrees in one direction, which makes it impossible to achieve certain positions without building temporary support structures or jumping around and looking for the right spot for hours. For some other parts, R only allows to flip it, while you still need to aim for the right spot to place it the way you want, which is, again, often impossible or very hard.
This is EXTREMELY annoying. Clearly the "smart" system you designed to help us build faster does not work at all. Just let us scroll through all possible positions adjacent to the spot we're aiming at, including flipped versions, placement above, below, to the right and to the left. We'll figure it out.
Comments: 6
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13 Sep, '22
ShockwaveI agree. If you build a base on stilts a few inches off the ground (usually just for levelling purposes) I can never seem to put a ramp up to a door. I can put a ramp connected to the floor where the door is but it always goes "UP". I have to take out the two poles on either side of the door supporting that floor to get the ramp on, then put the posts back.
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13 Sep, '22
Elissa - Producer AdminHi there @Shockwave, if you press R on a ramp like that it will put it in the lower position going into a house. Hope this helps!
For the more complicated placements, it takes a little while to learn where to click to get the building piece in the right spot and direction - trust me, I still struggle - but once you get it it's not too bad. -
29 Sep, '23
KaedysBeams are notoriously bad about this. Trying to place angled beams between two vertical beams is a lesson in frustration, especially if they are close to the ground. We absolutely need some method of rotating between *all possible snap positions* connected to the part we are currently looking at (and thus, trying to snap it to).
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29 Sep, '23
prospector40After playing game from pre-release I still struggle with placement to this day. It does need improvement. I would be nice to be able to rotate pieces prior to snapping in. Also, I notice that many time you cannot snap a wall perpendicular to another wall easily with out having a beam in place on the corner especially to wall peices you have a door way or window opening in it. Thos are the most difficult.
Lots of times I just place a pole beam snap around the corner, then take the polce bean off.
I have had times i literraly spend 5 minutes to try to get a peice to snap in place. Not sure if rotation would even help of if it is difficult to add in code, but sure would be nice. -
29 Sep, '23
prospector40One other issue with building snapping are doors. If you have a wall peice with the door to the right or left instead of the center, you cannot put the door inplace if there is another wall piece attached perpendicular around a corner, it will not snap in, or if you have a pole beam on teh end of the wall at the edge of the doorway. You have to first snap door in place , then add wall. SECONDLY, you also cannot snap a door into an opening if you have a roof piece slanted down in front of the door, which I do often. You have to remove the roof peice first, add the door and then add roof peice back ontop. I think this also applied to a ramp peice at bottom of doorway as well.
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04 Oct, '23
AberiuI listed all problems related to snapping in a discord post (too long to fit in here):
https://discord.com/channels/715761957667602502/822248236663701514/1157270930121293844
A good and consistent solution, I think, would be to have 2 hotkeys instead of one:
- One for rotating all parts (could be R), and by rotating I mean all the way around, with 90 degree steps.
- And another one (could be T?) for flipping parts horizontally and vertically, depending on the parts selected.
So an angled column will need options for rotating around attachment point (R) and flipping vertically (T). A floor and a horizontal column only need rotating (R). And a vertical column only needs to be flipped vertically (T). A stairway and a wall would need options for rotating around one of the corners, and 4 options for flipping: 2 horizontal and 2 vertical.
This would be consistent across all building parts and keep the amount of options per hotkey within acceptable limits.
Anyway, just a suggestion.