Reworking of the sleeping process

5 votes

I thought of 3 processes to bring more variation to the sleeping process and I will break it down into 3 topics: today we have the very boring process and only used to change from day to night and often not part of the game but used only to be light and dark. these 3 items bring an option of a reconstruction to bring this process to game play bringing advantages and disadvantages and events to the process making it a tool if well used to speed up boring steps like waiting for a storm to pass or a mining company to work. The items are in the links mentioned below: more realistic sleep in game with time run character exhaustion Events during sleep

Under consideration QOL Suggestion Suggested by: pablo seroa Upvoted: 05 Dec, '22 Comments: 4

Comments: 4

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