[Suggestion] Electrical control / display panel
Placed on a wall and it wirelessly displays input of both solar and other electrical generators. Likewise shows output and required output of all connected devices. Storage capacity (when batteries implemented). Maybe even ability to individually select devices on/off. Plus a sensor device that can switch biofuel generators on/off in the absence of solar. This would assist greatly when away from base for prolonged periods not having to worry about fridges and such
Comments: 21
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24 Dec, '22
Damocles6 MergedImprovements for the electrical and water distribution systems in game. Add a box or breaker panel that you can run all power sources in to, and then split them out again to individual machines etc. The panel should allow a visible power input number as well as output draw to make trouble shooting and supplying power easier. Wall switches to control lights and machine power, as well as battery storage for power. Cable size could also be scaled down a bit. Fix the Hydroponic Garden beds so that they snap together and share power and water so that a separate connection isn't needed for each one. Same water and power usage but that will increase by the number of garden beds added. IE, the water and power supply must accommodate the number of garden boxes.
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08 Jan, '23
BruceR MergedQuick suggestion. Some kind of visual reference so we can see the power on the generator network against what is being consumed by drilling and workbenches, maybe a screen of some kind or even a simple notice board that can be written on so all team members can read at a glance
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04 Feb, '23
Slynchie MergedI second this one a million times! A couple of other suggestions in the similar area....
1. Power Supply vs usage meter of some sort as mentioned above.
2. Power prioritization. As people build larger and more permanent bases with open world, this is becoming more of a need in my opinion. I keep having issues with things shutting down like my smelter where lesser needed items like the repair station stay powered on. I played another game called surviving mars that had a system where you could set a 1, 2, or 3 level priority that each item that consumes power. A level 1 would be lowest priority and shut off when your power grid doesn't have enough resources while prioritizing level 3 power consuming items. -
26 Feb, '23
Tagom MergedAbsolutely, I've suggested this on discord but adding an extra vote here. I've wasted hours trying to troubleshoot power issues when connecting extra devices. Massive QoL improvement if we could see an itemized list of power Generators, power consumers, and surplus power. Being able to place one of these power meters/switchboards near a remote power station (i.e. water wheels) and another at the base would save so much hassle especially when the two ends are a significant distance from each other. As well as providing a means to see the overall surplus it helps confirm that additional devices are successfully connected as they are connected. Would also be handy if it was able to display if waterwheels have become full of debris and shutoff which cuts their power generation (i.e. an indication that they exist but are not supplying power, expected vs actual power.....something that would also be handy for solar panels too).
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04 Apr, '23
cmopatrick MergedThis would indeed be a good QoL addition.
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30 Jul, '23
Justin MergedRather than needing multiple power sources to run deployables, it would be better to have a main board that connects deployables to power supplies. That way the power required is just to run the deployables as required. If you could feed power into the board from whatever deployable is creating it, i.e many to one and feed power out, many to many it would make power management much better.
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31 Jul, '23
Elissa - Producer Admin Merged"Power Main Board" (suggested by Justin on 2023-07-30), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Sep, '23
o-XPapaMikeX-o MergedAs the description says, 1 Power/Water socket with Voltmeter/Water pressure display to hook up the house from the outside. Basically, one connector to the house and everything is provided with power and water in the house. Floors transfer Power and water.
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25 Sep, '23
o-XPapaMikeX-o MergedAs the description says, 1 Power/Water socket with Voltmeter/Water pressure display to hook up the house from the outside. Basically, one connector to the house and everything is provided with power and water in the house. Floors transfer Power and water.
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25 Sep, '23
Dayhjawk Mergedseems we have a certain level of tech in the game, would it be possible to make a display panel for power. When hooked up to the network, will tell you current power output, useage, and give us the option to turn lights off during the day. Maybe even see what objects are using power and what objects aren't consuming power?
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27 Sep, '23
Elissa - Producer Admin"(Suggestion) Control Panel for Power" (suggested by Dayhjawk on 2023-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '23
Elissa - Producer Admin"Power/Water socket to hook up house" (suggested by o-XPapaMikeX-o on 2023-09-25), including upvotes (2) and comments (0), was merged into this suggestion.
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27 Sep, '23
Elissa - Producer Admin Merged"1 Power/Water socket with Voltmeter/Water pressure display" (suggested by o-XPapaMikeX-o on 2023-09-25), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '23
Elissa - Producer Admin"[Suggestion] Power network display" (suggested by BruceR on 2023-01-08), including upvotes (21) and comments (7), was merged into this suggestion.
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22 Oct, '23
Darena Bryant MergedIn the early electrical stages of the game, you are often at a bottleneck to craft all the energy supply you need, yet you have several devices that are both essential and pull a lot of power, like the Material Processor and the Foundry. Yet you are rarely using them all at once.
The way this would work is it would be a stand alone device that you could use to both organize your power connections with several output attachment points, and that would distribute power as needed, instead of forcing the player to have enough power for everything in order for anything to work.
An example is the biofuel generator has 5000 output. With the Processor, Foundry and a Water Pump connected, there's not enough power. Yet there IS enough if you're not running it all at once. The Distributor would send power only to what's being used at the moment. -
24 Oct, '23
Elissa - Producer Admin"[SUGGESTION] Power Distributor" (suggested by Darena Bryant on 2023-10-22), including upvotes (2) and comments (0), was merged into this suggestion.
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24 Oct, '23
Elissa - Producer Admin"Electrical Panel / Breaker and Hydroponic gardens snap and share" (suggested by Damocles6 on 2022-12-24), including upvotes (6) and comments (0), was merged into this suggestion.
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04 Jan
Dash MergedWhen you have the electrical tool equipped allows the user to see how much power is currently on the line. Also shows whether the wind turbine is currently attached to a line.
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05 Jan
Rabbit MergedA central station or panel (like a junction box) to visualize how much power is being consumed and how much power is generated. Power lines can run to this centrally and cables can be run out of it.
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09 Jan
Elissa - Producer Admin"[Suggestion] Central Power Panel/Station" (suggested by <Hidden> on 2024-01-05), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Jan
Elissa - Producer Admin"Add current power amount on line...." (suggested by <Hidden> on 2024-01-04), including upvotes (1) and comments (0), was merged into this suggestion.