Caves/mining are boring.
When I think of a survival game on a beautiful alien planet, I love the idea of building a log cabin and hunting animals etc. in front of a lake or mountain pass. What I don’t love is how essential mining is to the game, and how boring it is. Every drop is the same, land in a new environment, get the basics going, find a cave, grind mining for 4-8 hours, get minimum tech to beat the missing confidently, leave. I actually have to take breaks from icarus, I play once a month maybe, because it’s so boring in the caves I just don’t want to go back until I’ve emotionally recovered. The appeal of icarus always draws me back, and then after cave grinding for a couple of days, I finish and vow to not do that again. Does anyone else agree out there? I suggest making caves obsolete to other experiences in nature. Cut ore recipes in half or double furnace output. I want icarus hard, but not in a cave and not mining.
Yup. And where are the aliens that are eluded to in the intro video. The grind of mining does suck in many ways, but I have changed my expectation of this game over the last year of playing it, it is no longer Alien based - its just an earth like survival game with earth based creatures. Yes, there is a boss or two, yippee... but its just earth based stuff.
But yes, having to do the same thing over and over, every mission, start with nothing, go up the tiers to be able to make a gun etc, slay the creature and leave. To then do the exact same thing in another mission.
I hear you.