Exotics extracted in inventory not credited
I just tested the following to better understand whjat it means, when you said: "Mission rewards are now granted immediately on completion of the mission, rather than sent to your inbox in orbit." I had ~220 Exotics in my inventory: - craft Orbital Exchange Interface -> request ship -> Send up 100 Exotics - Switch Character - Check Exotics -> 100 Exotics correctly granted - Take the other ~120 Exotics -> run to my ship and fly up - Check Exotics -> ~120 Exotics NOT granted Seems to be broken
Comments: 3
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14 Dec, '22
Elissa - Producer AdminHi there, check this link out for information on this changed mechanic: https://discord.com/channels/715761957667602502/841459942346063883/1050902403492352212
With the data decentralization patch, there's no central server to give out currency rewards. Therefore, all rewards must be settled before you leave the planet. To accomplish this, exotics are now handled differently. In T2, there's a new blueprint for an Orbital Exchange Interface (the OEI). The OEI can be used to call down a pod that will accept your collected exotics, and can be sent up to immediately cash them in for all currently connect players in the Mission. The OEI can call down as many pods as you need (one at a time) and can even be picked up and carried with you to the next extraction site. This makes solo or small group extracting even more convenient than before, by preventing you from having to lug around all your exotics at once. Please note: this is the only way to get credit for your exotics now. -
31 Dec, '22
Rat152You can pick up the collection pod? gotta try this!
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18 May
MacdallanNot a huge fan of this system. There's really no reason to deny a player the exotic credits just because they can't build the station you need to call down pods. I lucked out and found 3 exotics in my last session and I had no choice but to leave them behind because I didn't have the OEI unlocked and I really didn't feel like grinding out the levels, and the resources, to unlock and make that station just to extract 3 exotics.
Why not give players a single pod when they come down to the surface so if they happen to luck out and find a couple exotics they can still extract them without the OEI station?