Power network display
Quick suggestion. Some kind of visual reference so we can see the power on the generator network against what is being consumed by drilling and workbenches, maybe a screen of some kind or even a simple notice board that can be written on so all team members can read at a glance
Comments: 3
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04 Feb
SlynchieI second this one a million times! A couple of other suggestions in the similar area....
1. Power Supply vs usage meter of some sort as mentioned above.
2. Power prioritization. As people build larger and more permanent bases with open world, this is becoming more of a need in my opinion. I keep having issues with things shutting down like my smelter where lesser needed items like the repair station stay powered on. I played another game called surviving mars that had a system where you could set a 1, 2, or 3 level priority that each item that consumes power. A level 1 would be lowest priority and shut off when your power grid doesn't have enough resources while prioritizing level 3 power consuming items. -
26 Feb
TagomAbsolutely, I've suggested this on discord but adding an extra vote here. I've wasted hours trying to troubleshoot power issues when connecting extra devices. Massive QoL improvement if we could see an itemized list of power Generators, power consumers, and surplus power. Being able to place one of these power meters/switchboards near a remote power station (i.e. water wheels) and another at the base would save so much hassle especially when the two ends are a significant distance from each other. As well as providing a means to see the overall surplus it helps confirm that additional devices are successfully connected as they are connected. Would also be handy if it was able to display if waterwheels have become full of debris and shutoff which cuts their power generation (i.e. an indication that they exist but are not supplying power, expected vs actual power.....something that would also be handy for solar panels too).
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04 Apr
cmopatrickThis would indeed be a good QoL addition.