[Bug] No shelter bug
me and my friend have built an entire enclosed stone house, with multiple layers and ceilings.
yet a lot of our benches say no shelter one of our bench becomes sheltered then unsheltered (keeps switching between shelter/nonsheltered) we have double checked our home to make sure we didnt forget support beam/foundation. we have windows on everything and we're confused on why certain spots in our house are unsheltered
Comments: 3
-
26 Jan, '23
Elissa - Producer AdminHi there, this is a known issue that we're looking into on a case by case basis. Please try picking up the benches and placing them back down if they are unsheltered - this should help. Sometimes rejoining the world will break the shelter, but we are looking into this issue.
-
15 Jul, '23
Kristin FountainANy of my shelters bigger than a 6 x 6 base will not generate shelter, As long as my benches are in the 6 x 6 area they say shelter. But once I place it outside of a 6 x6 area then I get no shelter. I have noticed this on my open world and outposts. I have built in multiple places to test this across the open world but to no avail.
1 -
23 Feb
RustyJust had the same problem in Styx - OpenWorld in the SW corner of I6. I completed the concrete house. Double checked the integrity etc. Nothing left to revisit. Deployables placed within the house; random locations, random elevations (1st floor, 2nd floor etc.) are receiving the "Unsheltered" status. This shows immediately or it might flicker in and out.
Also, if I stand in the various locations within the concrete house during storms, I'll get the storm exposure UI to appear.
This is concerning. Even though it's a one off. When you relocate from one house to another, as I was doing in this case. moved all items from old house into cupboards placed in the new house. Only to find out the new house appears to be bugged :(
Would really appreciate support as this is taking place in an Open World, but understand it's tough to address every bug.
Thanks!