[Suggestion] Option to skip waiting through storms
I suggest an option to skip through a storm to at least keep us from having to sit so often.
You can compute the damage the storm does and apply it to structures and/or characters. Perhaps bring a character out of the skip if they would go below 15% (or so) health so they don't end the skip discovering they have died. You could take it a step further and only allow the skip if the character is under shelter and at full health.
Also, the skip would take the appropriate amount of time off the mission clock and an equivalent amount of time on the day clock as well. That would mean missions burn time when a storm is skipped; in open world, it would really only impact daylight.
Finally, I recognize that this could be difficult to implement in multiplayer. One possible way to address this would be allow a single player to request the skip, but require every other player to click a confirm dialogue. Alternatively, just allow storm skip for solo drops or multi where only one player is in.
Comments: 6
-
01 Aug, '23
AlandauronCan I vote against this? Or at least make an alternate suggestion. Have the difficulty settings, the Mission Settings, impact this. If a player chooses Easy then they get the option to skip storms. Icarus is difficult because of the storms. Icarus was difficult because of other things that have been taken away already. If you want to appeal to the casual players then make a setting for them and leave the difficulty for everyone else. If they want to get "the bonuses" they don't get the casual options.
4 -
18 Aug, '23
cmopatrickAlandauron: I would suggest that you misunderstand (or maybe didn't read) the suggestion. It isn't to reduce the impact of storms, it is to save the wasted real world time spent sitting through them. High level characters with strong bases and who know where the caves are have zero reason to sit when they don't have something to work on. Why waste the time when the worms are dead or the concrete overhead is solid? I want the storms to do the damage and take time off the clock (for regular missions), not skip it altogether. This isn't an "easy" option, it is a "lets get on with the game when my character has nothing to do but wait" option.
3 -
06 Oct, '23
Darena BryantPerhaps what would work is more skills, items or medicines that give the player greater resistance to storms. Something to allow them to be out and not start suffering from exposure so fast.
2
I've always thought it was weird that you could suffer exposure from a light breeze or soft rainfall event. Especially considering the average temps in the areas I've played. What counts as exposure, exactly? When it's warm and you get a bit wet from rain, I don't see how that would cause you any kind of real stress, or have you panting for breath. -
09 Apr
MikeThe storms do not even last that long
-
13 Apr
Karl WI vote against this, breaks the hard earned immersion. Survive the storm. It's part of Icarus. Regardless if total dmg is dealt instantly. That's not living through the storms and it's real hardships.
-
23 Apr
FormyTbh I don't find the storms even a little hard to survive, there's a lot of caves to wait it out, or just carry a few walls and a roof in your inventory (or materials to build on the fly). and refill your coffee while it passes.
1
But I'm fine with not skipping them,, it's all the same to me.
What actually grinds my gears in the subject, is that you sleep for 11 hours and no time passes in the game, it's just odd and unlogical.
Storms should continue it's duration, crafting, hunger and thirst, all the things that happen when you are awake.. yes even base attacks, those could wake you up as in other games to give you a chance to retaliate and defend. And if you don't eat your supper before sleeping,, well I guess you will wake up dead or almost so.
Yes one could argue that would be "cheating",, sleep and craft. Well yes and no, you can't sleep when you want to, and if you make the active choice to "cheat crafting" well that's on you, not on the game design.