[Suggestion] Option to skip waiting through storms
I suggest an option to skip through a storm to at least keep us from having to sit so often.
You can compute the damage the storm does and apply it to structures and/or characters. Perhaps bring a character out of the skip if they would go below 15% (or so) health so they don't end the skip discovering they have died. You could take it a step further and only allow the skip if the character is under shelter and at full health.
Also, the skip would take the appropriate amount of time off the mission clock and an equivalent amount of time on the day clock as well. That would mean missions burn time when a storm is skipped; in open world, it would really only impact daylight.
Finally, I recognize that this could be difficult to implement in multiplayer. One possible way to address this would be allow a single player to request the skip, but require every other player to click a confirm dialogue. Alternatively, just allow storm skip for solo drops or multi where only one player is in.