[Suggestion] Option to skip waiting through storms
I suggest an option to skip through a storm to at least keep us from having to sit so often.
You can compute the damage the storm does and apply it to structures and/or characters. Perhaps bring a character out of the skip if they would go below 15% (or so) health so they don't end the skip discovering they have died. You could take it a step further and only allow the skip if the character is under shelter and at full health.
Also, the skip would take the appropriate amount of time off the mission clock and an equivalent amount of time on the day clock as well. That would mean missions burn time when a storm is skipped; in open world, it would really only impact daylight.
Finally, I recognize that this could be difficult to implement in multiplayer. One possible way to address this would be allow a single player to request the skip, but require every other player to click a confirm dialogue. Alternatively, just allow storm skip for solo drops or multi where only one player is in.
Comments: 2
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01 Aug
AlandauronCan I vote against this? Or at least make an alternate suggestion. Have the difficulty settings, the Mission Settings, impact this. If a player chooses Easy then they get the option to skip storms. Icarus is difficult because of the storms. Icarus was difficult because of other things that have been taken away already. If you want to appeal to the casual players then make a setting for them and leave the difficulty for everyone else. If they want to get "the bonuses" they don't get the casual options.
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18 Aug
cmopatrickAlandauron: I would suggest that you misunderstand (or maybe didn't read) the suggestion. It isn't to reduce the impact of storms, it is to save the wasted real world time spent sitting through them. High level characters with strong bases and who know where the caves are have zero reason to sit when they don't have something to work on. Why waste the time when the worms are dead or the concrete overhead is solid? I want the storms to do the damage and take time off the clock (for regular missions), not skip it altogether. This isn't an "easy" option, it is a "lets get on with the game when my character has nothing to do but wait" option.