Scale Ren Repair Costs
Currently repairing any workshop item costs the same amount of ren, no matter how damaged the item is. I propose that the cost scales linearly based on damage. For example, An item under 10% durability would cost the full 10 ren. An item that is at 40-49% durability would cost 6 ren. An item over 90% durability would cost 1 ren. This would allow players to consider how much they use their workshop items rather than the current system which encourages either not using them or fully breaking them every mission. It would also help alleviate the massive currency drain that exists for players who like to take a full workshop loadout to each mission.