[Bug] Creature deterrent when running causes increasing slowdown
A creature deterrent powered by biofuel causes my framerate to periodically decrease until it grinds into the single digits over longer play sessions. Restarting, or removing the object fixes it instantly and brings fps back to 60+ This only happens when the deterrent runs, but first get's removed once the object is picked up/removed form the game world.
Comments: 3
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10 Jul, '23
MaximTI already wrote about something similar on Steam in the comments in the topic for this update. True, I used T2 deterrent and it seemed to me that when it is turned on and another wave of monsters runs into Enzyme Geyser, it starts to lag like no lags never before. It also starts to lag when I take T2 deterrent into my inventory and monsters that previously could not go there begin to enter the previously forbidden zone.
Now it turns out that it didn’t seem to me at all and I’m not the only one with this problem. -
05 Oct, '23
MichaelSame here with low fps till the biofuel deterrent will be removed and placed again. And there are no events or something else, only our base on Styx open world on dedicated server. Time went by and the fps is getting lower and lower again and again.
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02 Dec, '23
republicusI noticed FPS drop to 20 or below. I randomly moved a biofuel deterrent because I was adjusting my structures and suffering through the poor FPS and noticed that picking up the deterrent and placing again caused the FPS to jump to playable numbers 60+. After some time it needs to be repeated...
The FPS drop is caused in areas where visually seeing the deterrent makes no difference.