[Suggestion] The I.P.A.W.S (Integrated Power and Water Solution)
Make an integrated power + water variant of floors and walls. For example, an IPAWS variant of stone floors and walls might have built in power and water lines, but an increased cost to make. Instead of running unsightly wires and pipes, as long as benches are in contact with said walls or floors, they would be powered and watered. Obviously this would still require you to connect a wire/pipe from your power/water source to one building piece. But I think it could be a cool way to reduce visual clutter, improve user experience and drastically reduce one of the most common power and water supply issues; wiring.
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20 Feb, '24
ThePassionateGamerMy two cents to your idea: Another way instead of adding "I.P.A.W.S." versions of every type of building tile make it an upgrade that you can install in existing tiles. Install to existing wall makes the wall have pipes and wires in it. Install in connecting wall to expand wires and pipes and so on. Place Light on wall to have it automatically have "wire-connection".
Another variant could be to have electric-installation-box and plumbing-installation-box as buildable items. Each having a specific number of connected building tiles to which they give either power or water. For bigger bases you could expand those boxes to bigger versions to increase the ammount of tiles they can support. -
29 Dec, '24
ValetharI'd even settle for a Once Human style system for electrical and plumbing, with smaller wires and pipes, and actual fixtures that can be placed on the walls to route everything. The lines become MUCH cleaner at that point, and you don't have the ridiculous curving, spiraling, opiod addicted chaos that wires and pipes are now.
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25 Jan, '25
JanaAtm I use a workaround to hide my cables: I build a foundation, place a wiresystem in the floor, place all my work benches/furniture/storage units on the foundation, connect them to water/electricity. Only then I place my pretty floor ontop of all of that. The floor hides the cables but sadly also the legs of all the placed furniture. But I HAVE to do it this way, otherwise if I would have to recable something (which happens all the time, since you build the electrical things one at a time since they cost so much) I would have to remove the floor and everything on that floor would collapse.
However this only works on ground floor. Therefore I would love your suggestion to integrate this into a wall. Maybe even combine it with another suggestion I've seen around here somewhere: Outer walls for structure and inner walls for decoration. Currently I build with the interior wood (I play in german, so not sure if thats the name) but they break so easily and its so annoying. -
05 Apr, '25
PhilosopherI myself am a big fan of doing away with the cables and pipes altogether. People spend so much time trying to get them straight en hiding them and all they do is take up extra computer resources.
Instead, just make them visible only when you have the Tool equipped and draw straight lines between the nodes. You use the Tool to place and connect nodes. Those nodes are the only visible things, like outlets on your walls. Stops those ugly cases where the cable goes straight through your workstation as well. They could even make the nodes into craftable objects called junction (boxe)s and use the Tool only to connect them. Allows for the introduction of switches.
Also, be able to connect deployables, so you can chain things like lights easier.
So much easier to just remove the cable visibility. It's what most survival games I play do nowadays. -
04 Jul, '25
LetsDoThisI like this idea, but I think all building materials should simply have theoretical conduits throughout them, and we should just have to plug the water piping and/or electrical wiring into the conduits to the building in 1 location.
Then, inside the building you could add an item in blueprints called an outlet. Instead of rewiring to all the outlets though, I think all the walls should behave as if they are supplied and you just attach the outlet, and from there can supply your deployables. Done!
It makes less sense gamewise, but it's basically saying, "If you went through the work of getting power/water up and running, we're going to assume your character wired that through the whole house," rather than ACTUALLY having to wire through the whole house. The nitty gritty wiring is implied. Basebuilding is fun, wiring is tedious and not fun. -
01 Oct, '25
MickhaelIf I could give a -1 I already done that... What is now is realistic. And that is the big advantage of Icarus... realism. Of course is a game and realism have limits.
That idea lower the realism level... so big NO from me. -
08 Mar
wesleyIf possible, I would like to propose to the community and the developers the creation of new energy production systems within the game. Some ideas could include:
Oil or coal power plants, which could influence map pollution and even change weather conditions.
Systems to build spillways and dams, allowing players to store water and generate hydroelectric power.
The implementation or improvement of water physics, enabling new constructions and mechanics related to rivers, reservoirs, and water flow.
I believe these additions could bring even more immersion, strategy, and realism to the game, expanding the possibilities for building and survival in Icarus. -
30 Mar
KiraI still think something like this should exist, and I would recommend it be a Talent for upgraded parts at the end of the Construction tree, and it would be a modifier on all built parts from that player like the sturdy enhancement.
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22 Apr
AndreIf I'm wrong, please correct me.
I believe the most practical and quickest solution to resolve the wiring issue is to create an upgrade in the electrical/water/oil management equipment that would power the entire base. Each block would consume 0.0X of energy to become energized, and anything installed in the house would automatically turn on.
The water/electricity wires, etc., would remain for simple constructions like those made of wood, and for more advanced constructions, you could remove the wires and pipes (such as stone, concrete, aluminum, limestone, etc.).