[Observation] Ashlands: Crisis in Non-Open World Mode is Badly Designed

2 votes

As Icarus veterans, I and my group had real trouble trying this as a regular mission. Asked on the Icarus discord and was told "This mission is only meant to be run as an Open World mission". Which I can understand based on how badly this is designed for regular mission play. 3 hours to prep and travel with limited resources and incomplete instructions?

On our second try of this mission we made it to the site with 30 minutes to spare and realized we not only needed food, water, health potions and cold packs (which we brought) but also:
- blood thinner
- anti-parasitics
- antibiotics

This means the 3-hour mission must be frustratingly ran multiple times in order to even understand how to complete it.

Suggestions:
1) Put "This mission is designed for Open World" in the description
2) Only provide this mission in open world
3) Include any hint that "other medicines" are needed so multiple hours aren't wasted
4) Include some yeast, lilies and reed flowers at the outpost in non-OW mode

Under consideration Map: Prometheus Missions Suggested by: Michael Robinson Upvoted: 14 May, '25 Comments: 0

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