[Suggestion] Allow full replay of "The Great Hunt" campaign with exclusive branching paths

11 votes

Please implement an option to reset and replay "The Great Hunt" campaigns, while locking the previously chosen narrative path.
Currently, the campaign forces a single storyline choice across multiple branching paths. To experience all of them, completionist players must create 3 separate Open Worlds — and rebuild their base each time. That’s dozens of hours of extra work just to access story content that was technically already unlocked.

I propose an alternative:
Allow players to fully reset The Great Hunt campaign in a world.
But block the same branch they previously followed, forcing a new one.
After completing all 3 paths in a world, the campaign could then be considered “fully completed”.

This gives players:
Narrative replayability
A reason to revisit the campaign
Long-term engagement
— without punishing them for building a great Base.

Under consideration Great Hunts Suggested by: Mike Upvoted: 30 Mar Comments: 4

Comments: 4
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