[Suggestion] Remote Pet Management System (Collars & Control Unit)
The Problem: Managing multiple tamed creatures (wolves, boars) is currently chaotic. Pets block doorways, clutter bases, and require individual interaction for every command. Tracking and organizing them during base operations is a "logistical nightmare."
The Proposal: Add a dedicated Collar Slot for pets and a craftable Remote Control Unit.
Key Features:
Collars: New Tech Tree items (Leather/Electronic) to enable remote tracking.
Control Unit: A handheld device to manage all collared pets via a UI list.
Grouping: Assign pets to custom squads (e.g., "Hunting," "Caravan").
Mass Commands: Remote "Stay," "Follow," or "Passive/Aggressive" for specific groups or all pets at once.
Graze Mode: Toggle wandering for feeding without manual interaction.
Why: Drastically improves QoL for tamer builds, prevents base congestion, and adds tactical depth to using animals for transport and combat.
Comments: 7
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26 Mar
szabferiUntil it is not implemented, if someone not afraid of mods, laanp-PetManager is a partial solution.
It allows mass setting pet behavior from a comfortable menu, also includes the ability to teleport bets between beacons for easy transporting.
It is constantly maintained, so the weekly updates dont break it. -
28 Mar
DaveAdd to this the ability to summon tamed to your location. Doing so would solve my current issue, which is that one of my tamed went under the world and cannot/will not warp back to be, even for combat. A /summon /whistle device or talent, on for tamed, another for mounts, would be incredible.
Or, alternatively, and /unstuck for pets. -
27 Apr
ChamberKennels to stow pets and the abilities to set follow distance or make them none player collide
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11 Jun
FighterI would also like to see the the HP bars for them, especially for fights. This would give me an overview who need to withdraw or support.
If you also add the food and water bars (similar to character bars of inventory, weight/slots).
All of that could be added fior example with key modifiers (only by pressing STRG or Shift) to not overload the view.