[Bug] [Suggestion] Styx: Operation - "Repopulation" ends missions if kiwi nests are picked up.
Not sure if it is intended behavior but there is not a clear marker on where to place the kiwi nests as the missions starts as soon as you place the cherries. Upon starting the missions will state "return to area" when near the kiwi nests. So attempting during the onslaught will cause the mission to finish. It should be failed but the UI screams "mission success" and you get ur reward. I think the last pod reward would be missing. A bunch of things are missing to make it a bit clear about the mission. Obviously the difficulty part should be clarified as i like the surprise of what i had to face. But clearer markers as other objectives would help, and if the nests are moved or destroyed, either should be stated u cannot get new ones or provide new eggs with the request equipment option.
As for a suggestion, I feel the open world should gradually start seeing more kiwis. The mission does not state whether the world would change as other missions (since it is old i understand) I love kiwis as i dont intend to kill them so thank you if you consider this.
Thank you for the hard work and this amazing game.
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27 May
FirethornI've had this problem as well - I set up the Kiwi nests near the cliff face for protection, set up a fortification wall, but the timer would not advance unless I was closer to the symbol location. The "mission area" is relatively very tiny for the timer, but allows you to set the kiwi nests up quite a bit further away.
The mission area should probably be expanded, especially with the sheer number of creatures attacking.
Due to not being able to advance the timer while actually defending the nests, my fortification eventually fell with the area absolutely littered with animal bodies, and I lost the nests at around 50%.