[Bug] OpenWorld Norex rendezvous enemy wrong actor scale on client

2 votes

In multiplayer for the host/listenserver the enemy actor scale was fine, it was huge but for the client the enemy was small like a caveworm. Due to this issue when I shoot the headshot hitpoint was 75 instead of 600-1000+ as i shoot its lower body on the server however it was his head for me. I did not see it jumping only small rock pieces on the ground and some dust. It ruined my immersion and joy. It was funny when the host told me how big is and I thought it wa a bug I cannot move, but actually the server corrected my location as the server saw the big caracass.

Please see the attached screenshots.

Under consideration AI Client Suggested by: Mihaly Upvoted: 23 Jun Comments: 0

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