[Suggestion] Volumetric Cloud
Hi devs,
I've been playing Icarus since late 2024, and honestly, it's been one of the most enjoyable gaming experiences I've had in years. The game is beautiful, immersive, and a lot of fun whether playing solo or with friends. I've also been following the weekly update patches, and it's clear the team is constantly working to improve the game's UI, features, and overall experience.
That said, there's something that's been puzzling me for the last few weeks.
I don't have any experience with game development, so I don't fully understand what the "Volumetric Clouds" setting actually does under the hood. What I do know is that enabling it makes the sky look much better, with larger and more realistic-looking clouds.
However, I've noticed a significant performance impact when this setting is enabled. No matter whether I'm standing near my base, inside it, or exploring a completely untouched biome with no nearby structures, turning on Volumetric Clouds consistently costs me around 20 FPS.
What I can't quite understand is why clouds that are often far away from my immediate field of view still have such a heavy impact on performance. Is this expected behavior, or is there room for optimization in future updates?
I'm attaching my hardware specifications along with the settings I currently use in case that helps with the investigation.
Take into consideration I have one RTX feature disabled because, somehow, it brings a lot of ugly black spots when the game in projecting the shadows, mainly among the vegetation.
Thanks for taking a look, and thanks for all the hard work on the game!