[Bug] Icarus Dedicated server - values being 0 for the hand and foot for player mount skeleton
Bug Server lagging to the point players are unable to play.
cause Problem is values being 0 for the hand and foot for player mount skeleton.
Effect The lag is a result of the server console being spammed with errors.
Bug that generates an infinite flow of "wrong position" for hands and feet of the mounted players in the server console.
It's a known bug from Unreal Engine 5.3.
It eventually starts when more than one player is on the server, and someone rides a mount animal. It gets worse with the more players.
It stops (both lag and console errors) as soon as the players dismount.
Unreal Engine 5.3 known bug from 2016 - Unity Engine
https://forum.kerbalspaceprogram.com/topic/144258-solved-unity-53-animation-transform-rotations-bugged/
https://discussions.unity.com/t/cant-rotate-gameobject-with-animation-in-unity-5-3/156204
Proposed Solution
Update the transform rotation on the animation timeline and change the interpolation to Eular Angles(Quaternion Approximation).
We are still new to Icarus, and love the game, we can have from 1 - 8 players on at a time. That number could grow if we had server stability.
If I have not explained the problem very well, or more info is required, I am sorry for our lack of knowledge, more than happy to provide any required info in the hopes of having the animation issue fixed. To prevent the server lag.