[Suggestion] Better poison arrow
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Current iteration of the poison arrow sucks. Does an extra like what, 20 damage over time? Bump up the DOT, make it last way longer or, better yet, forget the DOT and instead add status effects like slow and/or lowered attack damage. Make it cause some kind of havoc on your friends?
Planned Balance Suggested by: Headache • Upvoted: yesterday • Comments: 5
I am also currently very disappointed in the poison arrow. I put 10 of them into a bear earlier today and they did just about nothing. The DOT is so low that I have never actually every managed to kill anything with it.
I would suggest adding a small chance of an instant kill every time the DOT kicks in to make them worthwhile.
I played with poison arrows in BW2, useless for hunting as it did much less damage and the animal ran far away.
I like the idea of a slow. I know it already exists in the talent tree (bow, i believe).
also, the talent version seems maybe overpowered?
maybe make the arrow almost guarantee a small slow (enough to outrun a bear?) and make the talent more of a stun, or have a talent to make the arrow more effective, or both?
Agree that the poison arrow definitely needs a serious buff to become useful/warranting spending the points on, maybe have variants based on build requirements ? eg:
Long duration/lower damage per tick (higher maximum) from fungus/mushrooms/tree sap and arrows
Short duration/higher damage per tick (lower maximum) from spoiled meat/poisoned fish meat and arrows
Perhaps this crosses the line into what the fire arrows are meant for, but just throwing in ideas.
Poison arrow damage stacks like the cave worms do against you. I've been able to kill an elephant with ease using them.
let us make scorpion poison arrows... they should fell a polar bear with two shots.