[Suggestion] Make trees respawn
I have noticed that when you cut a bunch of trees, they don't respawn. Thats fine, but when the forest catches on fire and burns the whole map of trees, where do you get wood from?
The trees and veg need to spawn eventually in the forest areas, not near build sites.
Comments: 78
-
15 Sep, '21
Gamer DNAOr allow us to take saplings and plant them so a new tree grows.
50 -
16 Sep, '21
Geert HielI agree with Gamer DNA.
6
It would be ubercool if a prospector could plant trees and/or plants where he wants it.
(Off course in fertile ground :-)$ ) -
18 Sep, '21
PeaceTakerI also agree with DNA, it would be good to plant, so they do not re-grow where you cut them down to clear land (for visibility or building), but you could re-plant them where you want them, and if you need them.
7 -
24 Sep, '21
Paul Spencer MergedCould do with re-seeding the biome as when trees are cut down they don't grow back!
-
24 Sep, '21
Yesman523I also agree with Gamer DNA. I would also go as far to say make it so that 1 out of 4 trees drops a sapling or some kind of random loot drop spawn so it doesn't make it to easy to get trees. I like the difficulty of this game and would be nice to keep it that way even for important resources.
-
24 Sep, '21
JoewAlabelI igree with the authors suggestion and with Gamer DNA too.
9
And i am going to tell more:
Allow trees respawns only if you DO NOT CUT the tree stub. So if you want to tree respawn, you do not cut the stub but if u want to those specific tree not respawn again (maybe because you want to build something at that place) you cut off the stub too. Its a good way to manage wich tress will respawn and wich ones will not.
And the ability to get seeds and plant new ones where you want. -
27 Sep, '21
MarilithAnother option is to spawn small trees (the ones you can grab by hand for sticks) periodically around big trees, this simulates seeds falling and growing. Then, if there isn't a big tree within a certain radius (blocking the sun and such), small trees can be replaced by big ones after a certain time (and while a player isn't looking). In this way, players can control where trees regrow by intentionally leaving the periodic big tree to drop seeds and repopulate the area or clear cut and not worry about trees popping up in their yard. Giving folks a compelling reason to NOT gather everything in sight can be cool too.
4 -
11 Oct, '21
cornevdbFrom what I seem to have noticed in-game:
Foliage grows (good source for fiber), which grows into bushes (source for fiber and sticks), who grow into small trees (good source for sticks), who grow into full-grown trees.
However, the prospect didn't last long enough to see the new trees become full-grown, so I can't fully confirm. -
09 Nov, '21
AzzieGamer DNA:
2
Or allow us to take saplings and plant them so a new tree grows.
^This for sure, it'll also allow players to make their base surroundings more visually pleasing with planted trees/bushes. -
05 Dec, '21
Paul Spencer MergedWhen felling trees can we have seeds so we can plant them back?
3 -
09 Dec, '21
Vex MergedWould be nice if it was possible to plant trees.
2 -
17 Jan, '22
Markus Kohlberger MergedWith talents like "Gardener" you are able to use extracted seeds from plants or trees etc., it is possible to let them regrow. You have to learn first, which ground is a better ground for an specific seed. But in time, you can regrow your own wood or garden in different colors regarding to your seeds using...
2 -
22 Feb, '22
Max Enrique MergedTHAT will be for real a nice feature!
2 -
22 Feb, '22
Cheyenne Mergedthat would be a massive help when you have cut down all the trees within a couple of kms between you and the edge of the map :)
-
22 Feb, '22
Saharea Mergedwould they be in planters? could you plant them in the artic inside a house with glass?
1 -
29 Mar, '22
DYou have chosen a beautiful place in the middle of the forest to build a house. And then a thunderstorm and lightning burned down the entire forest in the area. And now you live in a scorched desert. It would be good if there was an opportunity either to plant and grow trees themselves or to be able to somehow protect the surrounding space from a forest fire.
3 -
20 Apr, '22
LianailI'm for using the shovel to dig up saplings and replant them in fertile soil. Perhaps place a crop plot that gets destroyed after a rooting period and the tree finally takes hold?
2 -
22 Jul, '22
TeH_Dav MergedAs it sits, it seems like tree sprouts occasionally will re-appear in place on the map. There seems to be assets for multiple different levels of growth for the trees. It should be possible for saplings to grow over time and become choppable for wood. It should be on a long-ish timer, which would fit with the fact that some missions are like... 7 days worth of mission time. A tree could grow over a 24 hour period or something.
1 -
25 Jul, '22
cmopatrick MergedThis is actually a good game immersiveness idea to support the fact that we can clear an area in a prospect and then at the start of the next prospect in the same area, we are back to full forest. Seeing trees grow back in long prospects would make sense if we expect to find a new forest at the start of the next prospect.
Alternately, save the state of the forest when we leave a prospect for the next mission to take into account... it would make it much harder to have a favorite spot that we always go to to build, we would have to explore just to get the needed resources. Not saying I want that, but if trees don't grow back until we leave, it just doesn't make sense. -
21 Aug, '22
TeH_Dav MergedWanted to boost this one again; with lightning storms being so common, and resources being limited, it's possible for lightning to destroy a LOT of the trees you have available in particular missions, require significant travel to go get more. Growth should be a thing.
2 -
06 Oct, '22
Sabre070 - Designer Admin"[Suggestion] Planting Trees" (suggested by Paul Spencer on 2021-09-24), including upvotes (12) and comments (0), was merged into this suggestion.
1 -
28 Oct, '22
Rukio MergedWith Open World mode not having trees regen. Being able to plant trees would be nice.
2 -
16 Nov, '22
Evil Pip MergedRegrowing a forest of trees would be nice.
3 -
16 Nov, '22
Elissa - Producer Admin Merged"Tree Seeds" (suggested by Evil Pip on 2022-11-16), including upvotes (1) and comments (0), was merged into this suggestion.
1 -
28 Nov, '22
Nicholas MergedTrees are able to be interacted with by storms and lightning, knocked down, or burned to a useless crisp. They need and should be able to regrow/respawn! An entire grid of trees were rendered useless in one lighting storm. That or there needs to be a way to reduce the frequency of such storms! This is getting really annoying.
2 -
28 Nov, '22
Elissa - Producer Admin Merged"Trees Need to Regrow!" (suggested by Nicholas on 2022-11-28), including upvotes (1) and comments (0), was merged into this suggestion.
-
03 Dec, '22
Melle MergedAs above. Maybe a new planting pot for growing trees inside. Harvest wood. Good addition to the non-respawning trees in open world.
1 -
05 Dec, '22
Elissa - Producer Admin Merged"Plantable and harvestable trees" (suggested by Melle on 2022-12-03), including upvotes (1) and comments (0), was merged into this suggestion.
-
10 Dec, '22
AcidPsycho79This would be great. I agree with everyone the ability to replant trees and saplings would be a great QOL improvement. Or if you're like me and get super unlucky and get 5+ thunderstorms in the first in-game week all of which start forest fires. Sometimes it feels more like a firefighting sim trying to create fire breaks to keep them from spreading too far and burning all your usable wood, stick, and fiber supplies.
1 -
16 Dec, '22
BigKid MergedI think with the new game mode "open world" we have fundamental changes in requirements. Not only trees but all other natural ressources (trees, plants etc) should regrow. However VERY slow in case of trees...
1 -
23 Dec, '22
MekatReplanting trees / regrowing trees... I've been play open world for a while now and my base in the riverlands now looks like the aftermath of an aussie bushfire...
2
If flashstorms on Icarus are as frequent as they're occurring in game, if the trees don't grow enough quickly to compensate, there would be no possible way for forests to exist on Icarus. -
23 Dec, '22
coachbear12 MergedIt gets a little frustrating when you set up a base in a beautiful forest area and then storms knock all the trees around your base down and make it a field. Trees should regrow as long as they are at least say 10-20m from a base (so they don't regrow in a base). They don't need to regrow quickly, can be over 20 game days, but they should regrow otherwise the map will become uglier.
2 -
28 Dec, '22
EngimageIt is a major issue while playing Open World. Forest fires destroy everything around and is actually hurting aesthetics of things.
2
I hope it gets fixed along with the whole Open World resource regeneration -
29 Dec, '22
Desymoo MergedI would really appreciate a better way to deal with forest fires in open world, or at least a way to replant an area that was cleared of its trees. It's incredibly saddening to watch the entire forest near your permanent base get turned into ash, both ruining the aesthetic of the area and also chunking a huge portion of your wood supply.
2
It's made a lot worse by the fact that most attempts to control a newly started fire are pointless or sometimes even seem to make it worse - the fire whacker does nothing for tree fires, and if I can't spam 'e' fast enough to clear the undergrowth around the trees then it spreads too quickly and eventually crashes my game.
I realize you're not really meant to put fires out quickly early game, so I think the best solution here would be adding the ability to replant trees. That way I can just let the fires burn knowing that I can go back and replant later on. No being on fire, no game crashes, everybody wins. -
11 Jan, '23
Arrow MergedTo keep open world mode sustainable, I think it should be crucial to have such things as trees regrowing. With how some smaller trees that you can harvest for sticks growing back, I think if you leave them for long enough they should become trees at some point.
2 -
21 Jan, '23
Dream MergedWould love this, or the ability to replant trees ourselves. This way you could make a nice walkway, etc.
2
Would also be fun with more trees introduced that shade wood/accents the appropriate color,
and fruit trees. -
31 Jan, '23
steven r Mergedtrees regrow in stages in same spot day 1: chop tree
day 2: see stump or none none thing
day 3: none thing
day 4: starts growing
day 12: full grown
if you re-cut on day 4 you get sticks day 5 -12 (each day get more logs)
it took me 8 sections to cut down tree so it should 8 days to re-grow in same spot unless blocked (house, patio, anything else)
same with plants too -
01 Feb, '23
Sabre070 - Designer Admin"Replanting Trees - Solutions For Forest Fires In Open World" (suggested by Desymoo on 2022-12-29), including upvotes (8) and comments (0), was merged into this suggestion.
-
05 Feb, '23
CuendillarMy main base in my Styx Open World map has survived many storms on normal difficulty but the trees have not... After 5/6 hours of gameplay there aren't any trees left in a radius around my base that would take 15 seconds of sprinting to cross. This is due to nearly every storm over that time period either knocked down 5-8 trees per storm or struck lightning in 2/3 places that ends up burning 3/4 trees.
3
The fewer trees there were around my base the more likely it seemed they would be "selected" by the storm to be knocked down. It was laughable how i was able to correctly predict which trees were next based on distance from my standing position.
At the rate your storms are designed to occur and knock down trees the trees should never have lived long enough to grow that tall. I never cared about this aggressively designed storm mechanic until i started playing an open world map. Thanks to this issue my base is surrounded by a barren landscape that used to be forest.
Regenerate forests -
12 Feb, '23
Kyle MergedOne way to get around the scarcity of trees would be if you cut down a tree but leave the stump it will regrow. This way the player can choose if they want to clear an area or just cut down some wood.
2 -
15 Feb, '23
cmopatrick MergedThis makes sense to me. It would fit with the fact that if we leave a prospect and then return to the same area in another, the trees have "grown" back. Might want to make it take a week or two of Icarus time, so it would only really matter in longer missions (like Spirit Walk) or open world.
1 -
30 Mar, '23
krutors Mergedlike to see a tree seeds so you can grow your Owen wood in places like artic and desert
-
06 Apr, '23
Ewen MergedCould be a deployable item that forces trees to shake and drop seeds around the area or pick up the seeds to place a pine, spruce or coconut seed into a crop plot
1 -
19 Apr, '23
cmopatrick Mergedone of many threads that probably should be combined into https://icarus.featureupvote.com/suggestions/214377/suggestion-make-trees-respawn
-
19 Apr, '23
cmopatrick Mergedone of many threads that probably should be combined into https://icarus.featureupvote.com/suggestions/214377/suggestion-make-trees-respawn