[Suggestion] Damage Balancing
The damage for me feels a little imbalanced.
Critical hit multiplier is too much.
Normal damage is too low.
This for me forces you into a specific play style, where its pointless going for body shots or leg shots, and it seems like youre restricted to only go for the head otherwise youll be overwhelmed.
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12 Mar, '25
LetsDoThisHighlighted comment
I agree with this. Also, it hurts you in multi-player a bit when the animal charges on player and the other player has no LOS for the crit spot.
I think a good fix would be to reduce the current criteria spot damage, and add other spots as well, but the other spots would do like 150% normal damage or something not excessive. -
05 Dec, '21
Kashito add to that ...
I feel like Crit Damage talents are a bit lackluster. Given, that you already start out with a mindblowing +400%, 10% or 5% more for like 2 points feels very expensive. I think we should start with like +200% and have those talents give 100% extra. Crit damage without talents is way too high.