[Suggestion] Full rotation of all structure pieces and increased snapping points
The ability to rotate all building pieces in any direction on the snap points. An X,Y,Z axial rotation for every piece attaching to a snap point.
Comments: 23
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09 Sep, '22
Aberiu MergedHighlighted comment
Right now when placing for example a floor, the R button only lets you rotate it 90 degrees in one direction, which makes it impossible to achieve certain positions without building temporary support structures or jumping around and looking for the right spot for hours. For some other parts, R only allows to flip it, while you still need to aim for the right spot to place it the way you want, which is, again, often impossible or very hard.
This is EXTREMELY annoying. Clearly the "smart" system you designed to help us build faster does not work at all. Just let us scroll through all possible positions adjacent to the spot we're aiming at, including flipped versions, placement above, below, to the right and to the left. We'll figure it out. -
25 Oct, '21
Rougor MergedPlease consider allowing the support beams to rotate another 2 directions diagonally oposite what we already have.
It is so hard to get them to snap below building fora canter-leaver set up -
19 Dec, '21
shin0bi272This definitely needs to happen. I wanted to make a ladder up a wall and put a trapdoor on top so I could go through the small hole and be on a balcony but the game wouldnt let me rotate the floor with the trapdoor hole to anywhere but the side or the back of the position. Then of course the ladder wont snap to the hole in the trapdoor either which makes it completely impossible to make a cool balcony without leaving a giant hole in it.
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02 Jun, '22
Lianail MergedAdditionally, beams need to be able to be placed / extended downward. All 8 angles of placement should be possible from any connection point.
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13 Sep, '22
Shockwave MergedI agree. If you build a base on stilts a few inches off the ground (usually just for levelling purposes) I can never seem to put a ramp up to a door. I can put a ramp connected to the floor where the door is but it always goes "UP". I have to take out the two poles on either side of the door supporting that floor to get the ramp on, then put the posts back.
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13 Sep, '22
Elissa - Producer Admin MergedHi there @Shockwave, if you press R on a ramp like that it will put it in the lower position going into a house. Hope this helps!
For the more complicated placements, it takes a little while to learn where to click to get the building piece in the right spot and direction - trust me, I still struggle - but once you get it it's not too bad. -
22 Jun, '23
WindWraith MergedThe game has come a long way yet I still have to possess magical powers to get a beam to position itself where I need it. There are FAR FAR too many items that REFUSE to snap into the most basic of positions while building. I don't think an assigned key binding that forces items through every possible snap position would be too much to ask for.
I often waste a third to a half of my building time just making disposable scaffolding to get a pole to snap into place. As an example, I gave up after almost 20 minutes of building pieces just to place a 45-degree beam right in front of my face. It literally snapped in every possible position except the one I needed. -
01 Jul, '23
Teldae MergedSupported! Learning the coping mechanisms of standing 90 degrees off from desired build direction or pointing the mouse at a counterintuitive spot is not the way to go. I think it's fine to have an automatic snap direction for quick building, but give the player the means to lock an orientation before placement, then just snap the attachment point.
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29 Sep, '23
Kaedys MergedBeams are notoriously bad about this. Trying to place angled beams between two vertical beams is a lesson in frustration, especially if they are close to the ground. We absolutely need some method of rotating between *all possible snap positions* connected to the part we are currently looking at (and thus, trying to snap it to).
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29 Sep, '23
prospector40 MergedAfter playing game from pre-release I still struggle with placement to this day. It does need improvement. I would be nice to be able to rotate pieces prior to snapping in. Also, I notice that many time you cannot snap a wall perpendicular to another wall easily with out having a beam in place on the corner especially to wall peices you have a door way or window opening in it. Thos are the most difficult.
Lots of times I just place a pole beam snap around the corner, then take the polce bean off.
I have had times i literraly spend 5 minutes to try to get a peice to snap in place. Not sure if rotation would even help of if it is difficult to add in code, but sure would be nice. -
29 Sep, '23
prospector40 MergedOne other issue with building snapping are doors. If you have a wall peice with the door to the right or left instead of the center, you cannot put the door inplace if there is another wall piece attached perpendicular around a corner, it will not snap in, or if you have a pole beam on teh end of the wall at the edge of the doorway. You have to first snap door in place , then add wall. SECONDLY, you also cannot snap a door into an opening if you have a roof piece slanted down in front of the door, which I do often. You have to remove the roof peice first, add the door and then add roof peice back ontop. I think this also applied to a ramp peice at bottom of doorway as well.
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04 Oct, '23
Aberiu MergedI listed all problems related to snapping in a discord post (too long to fit in here):
https://discord.com/channels/715761957667602502/822248236663701514/1157270930121293844
A good and consistent solution, I think, would be to have 2 hotkeys instead of one:
- One for rotating all parts (could be R), and by rotating I mean all the way around, with 90 degree steps.
- And another one (could be T?) for flipping parts horizontally and vertically, depending on the parts selected.
So an angled column will need options for rotating around attachment point (R) and flipping vertically (T). A floor and a horizontal column only need rotating (R). And a vertical column only needs to be flipped vertically (T). A stairway and a wall would need options for rotating around one of the corners, and 4 options for flipping: 2 horizontal and 2 vertical.
This would be consistent across all building parts and keep the amount of options per hotkey within acceptable limits.
Anyway, just a suggestion. -
24 Sep, '24
Lianail MergedThe most common position for slanted beams that I prefer would be directly away from me exactly the same as the ramp/stairs are. I don't know why that wouldn't have been the default with "R" cycling through other possible positions - both upward and downward!
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27 Sep, '24
Elissa - Producer System"[Suggestion] Rotate all building pieces through all possible positions via key press" (suggested by <Hidden> on 2023-06-22), including upvotes (6) and comments (1), was merged into this suggestion.
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27 Jan
LianailWay upvote - Why can't you place a beam sloping down away from you when connecting to an existing structure? Why do you have to place 2-3 extra beams in order to get a valid placement. Why can't you place a sloping beam sloping up and away from you straight ahead when on open ground? These things do not make sense. Each time it happens, it removes immersion and detracts from the game.
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09 Apr
LianailThis is one of my top 10 most annoying peeves in the game. Please fix!!! This should have been a bug in pre-release.
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09 Apr
Lianail MergedEllisa, there are many positions that are not cycled through even though you can build a structure there. Try placing a beam angled downward straight in front of you by cycling through the "R" button. It's not possible. You can build straight down, then horizontal, then up-angle back toward yourself, followed by deleting the first two beams you placed. That's ridiculous convolutions for a valid placement. However, I think this should be merged to https://icarus.featureupvote.com/suggestions/234103/suggestion-full-rotation-of-all-structure-pieces-and-increased-snapping-points.
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09 Apr
Lianail MergedThis should be merged to https://icarus.featureupvote.com/suggestions/234103/suggestion-full-rotation-of-all-structure-pieces-and-increased-snapping-points
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09 Apr
Elissa - Producer System"[Suggestion] Allow the R button to cycle through all possible positions when placing building parts" (suggested by <Hidden> on 2022-09-09), including upvotes (28) and comments (8), was merged into this suggestion.
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09 Apr
Elissa - Producer System"[Suggestion] Beam rotation 4 ways from center point" (suggested by <Hidden> on 2021-10-25), including upvotes (5) and comments (2), was merged into this suggestion.
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26 May
LianailThe seeming intentional inability to place support beams only in the one direction you need them to be is one of the most frustrating BUGS in this game. Yes, this should be considered a bug, not an enhancement.