[Suggestion] Complete rework of the spear tree
Imho spear is inferior to bow and knife in its current state. It is hard to target when thrown, and has only a bit of range superiority to knife when melee. It could be changed into a really powerfull deffensive weapon tho. I would split fighting with spears into 3 branches. The first one would be the current melee version, when you thrust with it. This would be pretty useful versus smaller aggressive animals, like wolfs and cougars. The second, new melee option would be the deffensive form, when you prop your weapon and a charging animal, like a bear, buffalo or elephant impales itself on the spear. This could do similar base damage against charging enemies to the thrown damage of the spear, and also be always critical (technically stealth multiplier can't apply). The 3rd branch would be the current thrown spear, but with the use of an atlatl (which could be also in different tiers like bows). Left click: thrust, hold right click: prop, atlatl: ranged weapon w/ spear as ammunition
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16 Apr
NiteDragonHighlighted comment
Spears should be usable with the shield. The fact you cannot block while using the shield kills its viability. The Wound skill should be put closer to the damage portion of the tree, the fact I have to go down a portion of the Javelin section wasting points is ridiculous. The spears should have a base skill that they are one handed if a shield is in the special slot, but if it isn't THEN the spear becomes 2 handed and deals 20% more damage. Or simply have the shields that are directly connected to their respective shields (Bone, Steel, Carbon, Composite) be one handed spears the rest stay the same as 2 handed. -
25 Aug, '23
Prospector No555I'm afraid the game forces you to go for bow/cbow from the begining, the amount of different bows and cbows that are available for crafting (and at the workshop) provide a versatile gameplay if you pick that as your main combat talent tree. I actually preffer spears because the give a more primitive feeling to the early stages of each mission. However it seems like playing with spears is a stagnant gameplay, you wont go past bone javelins because their cost / break chance doesnt even worth it. You see unlike bows where you invest in the tool once, you can use bone or flint arrows throughout a whole mission perfectly fine but this isn't the case with javelins.
1) - It would be nice if there was a throwing tool implemented (i.e. an Atlatl that becomes more sophisticated in higher tiers) that would make the player focus on crafting a throwing tool rather than ammo for it.
I do believe since Spears fall way behind knives when it comes to dps,
2) - their reach should be a lot longer !! -
13 Feb, '25
KoburaSo very very agreed. Knives can be used next to shields, plus their innate utility for skinning.
Spears and javelins are the idiot's choice of weapon, UNFORTUNATELY, because of how incredibly weak the structure of the buff mathematics and base numbers are. -
22 Feb, '25
pleocaveestealth javelin is a way of life... even with wooden javelins you can one shot most things. but they're cost prohibitive as you tech up, even though their chance of breaking does go down. making a 20 stack of anything above iron is ridiculous unless you've invested in the talents to reduce cost. might as well make a gun at that point, which is perhaps reasonable anyways.
and yes, melee knife is superior to melee spear as far as i've played... unless you need that little bit of distance to poke something while standing on a rock or structure -
17 Mar, '25
RyanI like the idea of planting the spear and you can't move to impale a charging animal that would prevent damage to you. I think the crit hit box should be increased and/or allow for crits on any part of the body at a much lower chance to compensate for how slow the spear is. For smaller animals, maybe add a knockback modifier if hit/or crit to prevent them from getting close.