[Bug] Dedicated Server Memory Leak
When I load into an open world on a dedicated server my fps drops from 100(limited to that) to 40-20 with stuttering and my friend can not play at all as it is to laggy for him we don't have any big builds or anything.
On our current open world the server memory usage is 7-9GB and the server crashes occasionally on a new open world with about the same amount of buildings but less time in game usage is 4-6GB of ram.
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27 Mar
StevenHighlighted comment
We're running a couple of dedicated servers and after 15 to 20 minutes of play on one server the memory usage balloons to consume all the server's memory and crashes the server. On the other one it will run for 30 to 40 minutes then do the exact same thing. -
11 Nov, '23
RussFrom our server when it crashes after about 5 to 10 minutes of play. This happens consistently now.
2023.11.11-04.02.38:422][974]LogLevel: Warning: Detected duplicate WorldSettings actor - UE-62934
[2023.11.11-04.02.49:158][290]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2023.11.11-04.02.49:159][290]LogMemory: Warning: MemoryStats:
AvailablePhysical 110460108800
AvailableVirtual 111487447040
UsedPhysical 8367038464
PeakUsedPhysical 8382287872
UsedVirtual 8336760832
PeakUsedVirtual 8336760832
[2023.11.11-04.02.49:160][290]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
[2023.11.11-04.02.49:160][290]LogWindows: Windows GetLastError: Success. (0)
[2023.11.11-04.03.49:163][290]LogWindows: Error: === Critical error: === -
11 Nov, '23
Russ[2023.11.11-04.03.49:164][290]LogWindows: Error:
[2023.11.11-04.03.49:165][290]LogWindows: Error: Fatal error: [File:Unknown] [Line: 197]
[2023.11.11-04.03.49:166][290]LogWindows: Error: Ran out of memory allocating 397312 bytes with alignment 0
[2023.11.11-04.03.49:167][290]LogWindows: Error:
[2023.11.11-04.03.49:168][290]LogWindows: Error:
[2023.11.11-04.03.49:169][290]LogWindows: Error:
[2023.11.11-04.03.49:176][290]LogExit: Executing StaticShutdownAfterError
[2023.11.11-04.03.49:877][290]LogPhysicsCore: Error: PHYSX: (D:\Build++Fortnite\Sync\Engine\Source\ThirdParty\PhysX3\PxShared\src\foundation\src\PsFoundation.cpp 180) eINVALID_OPERATION : Foundation destruction failed due to pending module references. Close/release all depending modules first.
[2023.11.11-04.03.49:877][290]LogWindows: FPlatformMisc::RequestExit(1)
[2023.11.11-04.03.49:877][290]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) -
11 Nov, '23
Russ[2023.11.11-04.03.49:878][290]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.11.11-04.03.49:887][290]Log file closed, 11/10/23 22:03:49 -
27 Mar
XiphThis is still happening in 2026 with dedicated servers. Open world, hosted on a dedicated hardware. Works OK for a few days to a couple weeks, but by then it starts to drop connection with p2p/028 errors. Have removed mods, tames, etc but it still happens.