[Suggestion] Revive Incapacitated Mounts / Medical Care for Tamed Creatures
Currently mounts are fairly fragile and a few moments of inattention can lead them to expire. Add in the.. Let us say sub-optimal following algorithm and death of the tamed critters is fairly common. Which can be a pretty big setback if you're far from home.
As a solo player I've never had the opportunity or need to revive another player or use the talents in the Adventure - Survival tree. Namely "FIELD MEDIC", and "AND SOME FOR ME" which activate on reviving another player.
Perhaps this is already in the works for the upcoming taming update but I would love to see a mechanic where a tamed critter would be considered incapacitated when it's health drops to zero just like a player. Giving the prospector enough time to react and neutralize the threat.
This could lead to some updated talents in both the husbandry tree and the Adventure - Survival tree which I presume is meant to include a sort of medic experience.
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18 Jan, '24
RekalHighlighted comment
Some other mechanics / ideas that could be involved --
Incapacitated Animals die after a certain time or if you travel too far away from them to imply they were abandoned.
Once you revive an animal it suffers from a debuff that if it becomes incapacitated again with the debuff it dies instead to prevent people from using their buffalo as a tank they keep reviving and hiding behind. Keeps the risk of being overwhelmed real.
Health Bar talent works on other animals but stops working on our tames? Perhaps give a bit more detailed HUD info with the talent including any debuff icons? Maybe make the HUD health bar a bit unique for tames like instead of above the animal it's below with a different outline - otherwise it might be intrusive to vision.
Options to feed the animals health tonics or other medication. Or maybe animals specific medication instead to boost regen, cure poisons, close wounds, etc. They're our partners right? Should be able to care for them like we would ourselves. -
19 Jan, '24
MazzleDazzleI would like a talent at the end of the husbandry talent tree that lets you rez your pets the same way you can raise players and then have it use the field medic skill for the bonus to health. I think this would promote some synergies between the skills and promote more team builds for people that like the pet aspect. Great food for thought!
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20 Sep, '24
Garoomfi think I had my first dog dying from a small fall while he was low on HP and I found this very silly. Yeah, please make them reviveable by default
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19 Jan
NipheonIt would be SO COOL to have some sort of expensive Medical Experimentation "Bench" powered by lightning to revive them like Frankenstein's monster. You place your pets body on it, and wait for a lightning storm.
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11 Mar
LeithaliaWe already have the medical device that is supposed to allow you to diagnose and treat others.
Its disappointing that you can only use it on some quest npc's when we had to unlock the engram and everything.
It also should allow us to heal other prospectors.. -
03 Jun
Papa5 BlingalYes we should be able to add points to revive tames as well as players. It takes far to long to raise to high tier for it to die, especially to glitchs etc. Ok even if its a crafted revival shot or tonic etc. Maybe even a cooldown, medical. Period is better than total loss