[Crash] Hard UE crash since 127 Update
I cannot get back into the game since update 127. UE crash after character select (which is painfully slow), after loading geometry I see the UE crash screen come up.
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13 May, '24
Elissa - Producer SystemHighlighted comment
"[BUG] After week 127 update Dedicated Server (LAN) crashes" (suggested by <Hidden> on 2024-05-11), including upvotes (1) and comments (0), was merged into this suggestion. -
11 May, '24
Darrell MergedAfter week 127 update the server starts but when I connect it starts loading geometry then the server crashes with the following. (Server has 36GB RAM)
AvailablePhysical 24475459584
AvailableVirtual 28770422784
UsedPhysical 8464265216
PeakUsedPhysical 8464302080
UsedVirtual 8439255040
PeakUsedVirtual 8439255040
[2024.05.11-04.59.59:704][484]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
[2024.05.11-04.59.59:704][484]LogWindows: Windows GetLastError: Success. (0)
[2024.05.11-05.00.59:699][484]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 2 crashed.
[2024.05.11-05.00.59:699][484]LogWindows: Error: === Critical error: ===
[2024.05.11-05.00.59:699][484]LogWindows: Error: Fatal error: [File:Unknown] [Line: 197]
[2024.05.11-05.00.59:699][484]LogWindows: Error: Ran out of memory allocating 262144 bytes with alignment 0
[2024.05.11-05.00.59:700][484]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP -
12 May, '24
Judge Chuck MergedI'm getting a regular crash if I quit an Open World to the Character Selection screen and then leave it there for a few minutes. When I try to load the same or a different Open World, I get the following crash:
LowLevelFatalError [File:Unknown] [Line: 3159] Could not find SuperStruct BP_Tame_Dog_A1_C to create BP_Tame_Dog_B1_C
This happens very regularly. I am sending the crash reports each time. -
13 May, '24
Elissa - Producer System"LowLevelFatalError [File:Unknown] [Line: 3159] Could not find SuperStruct BP_Tame_Dog_A1_C" (suggested by <Hidden> on 2024-05-12), including upvotes (1) and comments (0), was merged into this suggestion.
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15 May, '24
RobertUsually the game will crash as soon as I try to enter my open world. However, occasionally I'll get into my open world. If that happens, everything seems ok as long as I don't try to view the map. Attempting to the view the map regardless how I try to get to it, either by clicking M or by clicking I and then clicking map, the second I attempt to see the map it will crash. I hope this helps. I'm on Fedora 40 and KDE. This all started maybe two weeks ago. Also, I've done the verify files numerous times and I've even uninstalled and reinstalled once. :) Thanks for an awesome game though. I can't wait to get back to playing.