[Bug] AMD Fluid Motion Frames Says Icarus Not Running in DX11/DX12
After the laika update I noticed that AMD Fluid Motion Frames no longer worked in the game (problem occurs in 64 bit and 32 bit exe's of the game). I was testing it out in both dx11 and 12 to see how the new AMD frame generation feature would work in Icarus (a bit of extra fps but nothing great) and now since the laika update it doesn't seem to work at all
I am unsure if it is due to AMD's software incorrectly reading what the games API is or if the update has an error in the coding around AMD's frame generation feature in the AMD Adrenaline software. It used to work before without issue and even improve fps a bit, but now it says the game is not running in Direct X 11/12 which is really odd considering they are the only two API's the game uses that I know of.
Perhaps it will be an easy fix for the devs to make. If anyone else has experienced this then feel free to comment here and say if you have the same problem. I may not reply often.
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20 Mar
Minami_KotoriHighlighted comment
Not only this problem, but also serious memory leaks, the 9070XT 16G video memory I am using now is actually completely insufficient.
100% of the time it takes up more than 16 or even 18G of video memory, and I even only have a resolution of 1440P.This leads to severe stuttering, low frame rate issues.