[Suggestion] Make farming more rewarding
I went straight down the farmer talents when starting this game (Nov 2024), but was disappointed with the scale and necessity. I built a very small farm (compared to the 200+ plot farms I'd build in 7DTD) and was quickly drowning in crops.
I didn't need to harvest immediately when they finished growing, nor did I care about crop growth speed. I'd go days between harvests because that's all I needed. It got much worse when I discovered sickles! I literally have one crop plot for each type of plant right now, plus a few for fiber and strawberries (which are ridiculously OP) for biofuel. Farming is more of a chore than a minigame.
Please address this to make farming more of 'a thing'. Maybe make high level cooking recipes that require 'exceptional' ingredients, made from 20 regular ingredients. Or reduce all harvest yields. Or come up with a more creative solution. But just something to make farming feel like it's worth doing, caring about, and putting resources into upgrading.
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06 Jan, '25
EwenI would agree with the high level foods, like how fruit pies should use more berries, any jam or pickle foods should cost 4-10 times the amount of the food resource for example how pickled tomatoes shows multiple tomatoes in the jar but it only costs one tomato to make