[Suggestion] Missions should be mandatory in open-world

3 votes

If you play enough you never need to do missions. I spent 80 hours building my base, taming, gathering, etc. essentially playing a sandbox game. Now I'm at the last tier and I don't see the point of doing missions. The workshop items aren't that exciting and aren't useful if you're playing open-world, you can just progress in the tech tree and the items there are equal to the workshop items. The only exception is maybe set bonuses from armors. I don't need to get ren, and exotics are farmable in open-world.

I'm missing out on a big part of the game's enjoyment, and the core gameplay loop, which is doing missions to get Ren and exotics to buy workshop items.

The solution is:

- Make workshop items more exciting and exclusive to the workshop (endgame content).

- Progression from one tier to another in the tech tree should require doing missions in that tier with a final mission that unlocks the next tier.

This way the only difference between missions and ow would be persistence.

Under consideration Map: Open World Suggested by: Loops Upvoted: 27 Mar, '25 Comments: 1

Comments: 1
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