[Suggestion] Missions should be mandatory in open-world
If you play enough you never need to do missions. I spent 80 hours building my base, taming, gathering, etc. essentially playing a sandbox game. Now I'm at the last tier and I don't see the point of doing missions. The workshop items aren't that exciting and aren't useful if you're playing open-world, you can just progress in the tech tree and the items there are equal to the workshop items. The only exception is maybe set bonuses from armors. I don't need to get ren, and exotics are farmable in open-world.
I'm missing out on a big part of the game's enjoyment, and the core gameplay loop, which is doing missions to get Ren and exotics to buy workshop items.
The solution is:
- Make workshop items more exciting and exclusive to the workshop (endgame content).
- Progression from one tier to another in the tech tree should require doing missions in that tier with a final mission that unlocks the next tier.
This way the only difference between missions and ow would be persistence.
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28 Mar, '25
cmopatrickHighlighted comment
This is one I would vote against. Granted, I started and maxed my toon before open world came along, but it is already annoying enough to still have to do missions to open passage caves in Styx.
Rewarding talent points past the current regular limit would make missions valuable to me. But limiting a new character to missions to progress, no thanks... new folks have enough to learn and worry about without that.