[Bug] Weird dark patches with "Skylight Shadows" RTX setting turned on
While I love the fact it makes caves truly dark without taking a proper light with you, this setting creates some really weird dark, black patches on the terrain during the evening and night times. I say "dark, black patches" because these don't look like shadows and their is nothing out there to cast these as shadows.
Two other issues I found with this setting:
1) it gets a lot brighter, so much so you don't even need a light anymore during the night.
2) The light from the sky is cast on the floor in my house through a closed door as if the door was open or not even there.
I have more screenshots and made a few vids about this yet can't include these in this post.
Specs:
CPU: Intel(R) Core(TM) Ultra 9 285K (3.70 GHz)
RAM: 96GB
GPU: nVidia GeForce 4080 OC
VRAM: 16GB
nVidia driver version: 591.44 (latest one at time of posting)
Comments: 1
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05 Jan
MundusHighlighted comment
Unfortunately this isn’t new at Icarus, dear prospector. I personally flagged this to the graphics/art lead about a year ago. The feedback I got was that the team is focused on way higher-priority stuff, and we basically have to “live with it” until (if) it ever makes it onto their radar. Best advice: don’t set expectations, so you don’t get frustrated.