[Suggestion] When a Deep Freeze runs out of power it should function like an ice box
A deep freeze has far more efficient insulation than an icebox. Foods stored in a deep freeze are typically good for at least 48 hours when power is lost. If you have a lot of ice in the freezer, it can extend that time to several days.
In game, when one loses power, the ice inside should keep the other goods from spoiling until it's all melted. (I'd even accept it if all the ice melted at the same rate).
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24 Apr
SueI have one Olympus prospect that is my current 'build' prospect. I have a base in every biome as I am trying out different building methods, styles and such. I also have animals at each base because I need to go gather materials at times.
Frequently, when I log back in, my arctic base has lost power for no reason. I have 24 wind turbines providing 42,000 kWh. I have 19 advanced battery racks providing 114,000,000 storage. Overkill power actually, just in case I want to run lines and mining equipment. And I typically, at that base, only need 7,750 on the demand side for deterrent/deep freezes/heaters/fireplaces.
When I return to the base, all wires are connected, there's no damage to the wind turbines, and I have plenty of power, yet I have to manually power my creature deterrent and deep freezes back on.
This is very frustrating. Having the deep freeze work like an ice box without power would help alleviate at least one of the issues.