Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.

THANK YOU FOR PLAYING ICARUS!

[Suggestion] Splitting stacks by number

Maybe adding a slide rail or something to choose how much you want out of the stack. I like grabbing what I need for crafting and not have extra after.
Suggested by: Ryan Dewar (21 Nov, '21) Upvoted: 10 Jul Comments: 31
Under consideration Inventory

[Suggestion] Ability to refuel your lantern in inventory

The biofuel lantern is pretty good but it makes 0 sense why you need to throw it into the biofuel generator to fuel it up. While holding a lantern in your hands and a ...
Suggested by: Samael (19 Jun, '22) Upvoted: 15 Jun Comments: 10
Under consideration Inventory

[Suggestion] Sort in inventory should put seeds in seed pouches

Sort in inventory should put seeds in seed pouches
Suggested by: Balaur (08 Apr, '24) Upvoted: 14 Jul Comments: 0
Under consideration Inventory

[Suggestion] Be able to drag storage and benches around your base without emptying them first

It would make reorganizing your base much easier. Thanks.
Suggested by: Noob (27 Oct, '21) Upvoted: 16 Jun Comments: 0
Under consideration Inventory QOL Suggestion

[Suggestion] Ability to lock slots in inventory to exclude them from sorting, take all and mass move

Locking slots in inventory to exclude them from sorting, take all and mass move would reduce the need for micromanagement. - keep reserve "stack" and essentials ...
Suggested by: Balaur (08 Apr, '24) Upvoted: 14 Jul Comments: 8
Under consideration Inventory

[Suggestion] Functionality for Medical satchel on hotbar

Needing to right click open inventory on the medical satchel to then use the items inside doesn't overall improve the functionality, the insta consume is nice, but ...
Suggested by: Diamond_Hammer (08 Jul, '24) Upvoted: 23 Apr Comments: 7
Under consideration Inventory QOL Suggestion

[Suggestion] Electric Composter New Recipes

My suggestion would be to add Sponges and Furs to the Electric Composter, this would increase the Value of the Electric Composter for Long mission runs and OW games. ...
Suggested by: Coretalless (21 Jun, '23) Upvoted: 07 Mar, '25 Comments: 0
Under consideration Inventory QOL Suggestion

[Suggestion] When a Deep Freeze runs out of power it should function like an ice box

A deep freeze has far more efficient insulation than an icebox. Foods stored in a deep freeze are typically good for at least 48 hours when power is lost. If you ...
Suggested by: Lianail (19 Apr) Upvoted: 12 Jul Comments: 1
Under consideration Inventory

[Suggestion] Sort EVERYWHERE

The SORT-function should be everywhere.
Suggested by: Stefan (03 Feb, '24) Upvoted: 25 Jun Comments: 6
Under consideration Inventory

[Suggestion] Switching Priorities of Crafting Queue

I feel like you should be able to just drag items across the queue and reorder them if you want to craft a new item and get it done without cancelling and recrafting ...
Suggested by: MerryMittens (05 Sep, '23) Upvoted: 24 Jun Comments: 4
Under consideration Inventory QOL Suggestion

[Suggestion] Make items "Consumables" from inside the inventory.

Make instant consumable items inside inventory being consumed by pressing the "Interact" key instead of having to right click then left click "consume" again in the ...
Suggested by: Rockhumper (10 Dec, '25) Upvoted: 30 Jan Comments: 0
Under consideration Inventory

[Suggestion] When container open, hotbar should not be used for inventory

When you have a container open and you click a few stacks of things to go into the box, sometimes the box fills up and without you noticing you might have moved some ...
Suggested by: Shoppy (13 Sep, '21) Upvoted: 31 Jan, '25 Comments: 0
Under consideration Inventory QOL Suggestion

[Suggestion] Better Inventory "memory"

It'd be great if my inventory didn't rearrange itself while I'm logged out. I like to put my less used item at the bottom and my rest above. When I log out and back ...
Suggested by: Sam (18 Jun, '24) Upvoted: 06 Apr Comments: 5
Under consideration Inventory QOL Suggestion

[Suggestion] Smart Split

It would be super beneficial to have a smart split feature, like right-click is split stack, but when you hold it, it opens a slider which allows you to specify the ...
Suggested by: Ace (14 Sep, '25) Upvoted: 16 Jan Comments: 2
Under consideration Inventory

Consumable stack sizes not consistent

I noticed that certain consumables, like vegetables/fruits stack nicely in raw form but once cooked only stack to 10 instead of the regular stack size for the raw ...
Suggested by: Melissa (13 Jan, '23) Upvoted: 31 Jan, '25 Comments: 0
Under consideration Balance Food Inventory

[Suggestion] Favourite or active option in crafting menu

I would like to have the possibility of keeping apart items I'm not interested in anymore so they don't appear in the crafting menu unless you click 'show all' or ...
Suggested by: Thisha (14 Sep, '21) Upvoted: 26 Jun Comments: 4
Under consideration Inventory QOL Suggestion

[Suggestion] Move Poison paste recipe or Poison arrows

Either Poison arrows should be moved to tier 2, or poison paste should be moved to tier 1, to coincide with the earlier/earliest tech use.
Suggested by: The Pale Horse (28 Jan) Upvoted: 17 Jun Comments: 1
Under consideration Inventory

[Suggestion] High level workbenches

Higher level workbenches should have increased storage capacity.
Suggested by: Ben (26 Nov, '23) Upvoted: 27 Mar, '25 Comments: 1
Under consideration Balance Inventory

[Bug] Animal corpse decay reset

Animal corpse Decay is reset to 100% when picked up.
Suggested by: Numerie (28 Aug, '21) Upvoted: 01 Dec, '25 Comments: 6
Known issue AI Inventory

Polar Bear Trophies

How come the Polar Bears don't give the materials to make a Trophy? All other trophies seem to work.
Suggested by: Brian (10 Jan, '22) Upvoted: 07 Jan, '24 Comments: 4
Under consideration Inventory

[Bug] Auto sort inventory on join

Every time I have loggede out and joined in again my inventory is auto sorted, and I can't seem to find a way to stop it as I find it kinda annoying as I have my ...
Suggested by: Aksel (25 Nov, '25) Upvoted: 07 Jun Comments: 3
Under consideration Inventory

[Suggestion] Electric switch

A switch that you can put inline with your electrical networks so you can turn a bunch of things off. For example, light switches in a building.
Suggested by: Bradley Clifton (09 Aug, '24) Upvoted: 07 Jul Comments: 3
Under consideration Inventory

[Suggesiton] Crafting Interface UI overhaul (search/filters)

The crafting interface at all benches could be improved. As the game progresses, the number of options available when opening the tables becomes overwhelming. A ...
Suggested by: PyroFluxation (17 Apr) Upvoted: 04 May Comments: 0
Under consideration Inventory

[Suggestion] Craft Using Seeds in the Seed Bag

If you're carrying a seed pouch you shouldn't have to move the seeds back out to your backpack to craft horse/animal food. It should be able to be utilized from the ...
Suggested by: Jenell (15 Jun, '24) Upvoted: 24 Mar Comments: 0
Under consideration Inventory QOL Suggestion

[Suggestion] Add a T3 or T4 backpack

Add a second craftable backpack at a higher tier with a attachmanet slot.
Suggested by: juspar (22 Mar, '24) Upvoted: 10 Apr Comments: 0
Under consideration Inventory

Larger storage windows that don't scroll

Why does the large cabinet have to scroll when the box doesn't fill the screen? Can't it just be larger so I can see all 40 spots? Assuming larger containers are the ...
Suggested by: Shockwave (07 Aug, '22) Upvoted: 10 Mar Comments: 0
Under consideration Inventory

[Suggestion] Hotkey for consumables

It would be a nice QOL improvement if the "Use" key (default "F") could be used to instantly use the consume action on consumables when hovering over them. ...
Suggested by: Dordanov (22 Nov, '21) Upvoted: 06 Dec, '21 Comments: 4
Under consideration Inventory

[Bug] Inventory Shuffling with Backpack and Inventory Modules

I'm a pack rat, so I usually bring a backpack and a couple of inventory expansion modules with me when I drop. I like to leave "constant" inventory items (bullets, ...
Suggested by: Dave (27 Jul, '23) Upvoted: 22 May, '25 Comments: 1
Under consideration Inventory QOL Suggestion

[Suggestion] Air conditioner (and probably heater) rework

The air conditioner, heater, and dehumidifier ranges are too small for reasonably sized builds. They shouldn't advertise being for "larger areas". The temperature ...
Suggested by: Tai (16 Jan, '24) Upvoted: 18 Apr Comments: 0
Under consideration Inventory

[Suggestion] Hotkey for "Take all" from a corpse/storage box and "Close container" F instead of ESC

I would love to be able to "take all" with a keybind, And maybe also being able to close a container again with "F" instead of "ESC"
Suggested by: Calthaza (26 Aug, '23) Upvoted: 09 Jan Comments: 4

[Suggestion] PIN Items/Pouches in Inventory PLEASE

Please allow me to PIN my little green, red, blue pouches, in my inventory, at the top of it or wherever. my Inventory is constantly moving them around. Look at ...
Suggested by: SpeedYz317ttv (20 Sep, '25) Upvoted: 2 days ago Comments: 1
Under consideration Inventory

[Suggestion] Shift Click in crafting menus to add 10x quantity to crafting queue

When interacting with any crafting station, you can hit max or increase/decrease the crafting quantity by 1, allow shift clicking to increase/decrease the amount to ...
Suggested by: Baron (11 Oct, '21) Upvoted: 07 Feb, '25 Comments: 1
Under consideration Inventory

[Suggestion] Item should fill your pouch first if you have the same type of item in your pouch

If you have iron ore in your pouch and you mine iron ore it should go into the pouch before your inventory This already works with medical satchel if it's in your ...
Suggested by: Murat (08 Mar) Upvoted: 22 Mar Comments: 0
Under consideration Inventory

[Suggestion] Change Quick Drop Feature to Hover + key bind

Currently, in order to drop something from your inventory, you need to right click, then press drop. Thus making this an arduous task when attempting to drop a big ...
Suggested by: brinkle (29 Dec, '23) Upvoted: 29 Apr Comments: 7

[Bug] Items reshuffle in Storage Deployables with the `Extra Space` alteration

When re-logging, items inside a storage deployable with increased inventory slots are reshuffled. This does not happen with storage deployables without the `Extra ...
Suggested by: January (14 Feb, '23) Upvoted: 13 Mar Comments: 7

[Suggestion] Field Guide Search Field to Retain Contents

At character select when using the search field in the field guide making a selection erases the contents of the search field. I think it would be more user friendly ...
Suggested by: Rekal (15 Dec, '24) Upvoted: 07 Jun Comments: 4
Under consideration Inventory

[Suggestion] Remember last selected recipe

Remember the last selected recipe in each bench (or at least the fabricator!). When you leave a bench after selecting a recipe and come back, it would be great to ...
Suggested by: Mitchell (22 Nov, '25) Upvoted: 10 Jun Comments: 3
Under consideration Inventory QOL Suggestion

[Suggestion] Search Ingredient and list recipes that contain it

Currently finding a recipe that contains food items you have can take a while. I propose a new search, that for example, if you type `Carrot` will list all recipes ...
Suggested by: Brian Hillard (02 Apr, '25) Upvoted: 09 Apr, '25 Comments: 3
Under consideration Food Inventory

[Suggestion] Retain player inventory item positions between reloads

The item positions in the player inventory is not retained between reloads. For example I always put my food items to the last row of my inventory, so that I can find ...
Suggested by: Mike (31 Jan, '25) Upvoted: 17 Jul Comments: 2
Under consideration Inventory

[Suggestion] Inventory Placement when Looting Your Body

A great Quality of Life improvement would be to better place things where they belong when we loot our body. At the very least I would love to not have raw or ...
Suggested by: Vay (29 Mar, '22) Upvoted: 30 Nov, '23 Comments: 2

[Suggestion] Add method to stock fish

My favorite spot in Olympus Open World to build my base is F5 but there are no fish. Perhaps there could be a way to transfer fish caught using fish traps and ...
Suggested by: Skipnstones (11 Dec, '23) Upvoted: 09 Jun Comments: 1
Under consideration Inventory

[Bug] Items stored in containers

Every time I load the game, items stored in the containers are sorted in some default order and not how I left them before exiting the game. It's not really a bug, ...
Suggested by: Paul (09 Feb) Upvoted: 21 Feb Comments: 0
Under consideration Inventory

[Suggestion] Upgrades to Benches

Treat higher teir benches like the work bench to machine bench as a upgrade module to the original crafting bench much like we use the Contact Board to the ...
Suggested by: Sean "RogueCmdr" (02 May, '25) Upvoted: 23 May, '25 Comments: 0
Under consideration Inventory

[Suggestion] Dedicated Arrow Storage

I recently bought the Archer's Backpack and the Xenon Backpack because both appeared to have that dedicated arrow storage. I thought that would mean there was a ...
Suggested by: Philosopher (13 Apr, '25) Upvoted: 17 May, '25 Comments: 1
Under consideration Inventory

[Suggestion] Remember position of items in inventory

When connecting to a prospect, items stored in a player inventory or mount inventory is no longer in the position where they were placed. I.e. having some consumables ...
Suggested by: NukeGL (05 Dec, '24) Upvoted: 06 Apr, '25 Comments: 1
Under consideration Inventory

[Suggestion] Crafting Tabs for different Catagories

Idea.. since our crafting receipes is getting long due to condensing. perhapes tables for the crafting like the personal crafting tables for ...
Suggested by: Sean "RogueCmdr" (11 Jun, '24) Upvoted: 13 Sep, '24 Comments: 1
Under consideration Inventory QOL Suggestion

[Bug] Fish trap "TAKE ALL"

The keybind for "TAKE ALL" doesn't work with the fish trap.
Suggested by: Stefan (28 Aug, '23) Upvoted: 02 Jul Comments: 1
Under consideration Fishing Inventory

[Suggestion] Add Rustic Decoration bench recipes to Electric Carpentry bench

Just a change I would like to see. I like how T4 condenses the already crazy amount of benches and I think this would be a good addition in that regard.
Suggested by: Peaceful Jim (14 Jun, '23) Upvoted: 30 Nov, '24 Comments: 1
Under consideration Inventory QOL Suggestion

[Suggestion] Blueprint requirements; know what you need

Change the tooltips on items that require other things to make or use. The tier 2 oxidizer needs bladders or tanks. Iron tools need iron from the smeltery, etc. ...
Suggested by: Lothmorg (13 Sep, '21) Upvoted: 16 Mar, '22 Comments: 1
Under consideration Inventory QOL Suggestion

[Suggestion] Remove Workbench Focus

Focusing the camera on a Workbench is a beautiful feature but seems to be little more than disorienting and bloat. There's no need to focus on my Herbalism bench, ...
Suggested by: Aron (blooddrift101) (12 Sep, '21) Upvoted: 12 Nov, '23 Comments: 1
Under consideration Animation Inventory