[Suggestion] Making the Case for the Space Station

25 votes

Developers have stated that a Space Station model exists and just needs to be finished. The community has a reason to use it. Here's the case for finishing it.

*A Functional Hub
A physical space players load into between missions. Vendors and mission select accessible via terminal — no forced navigation, no disruption to existing workflow. The current UI experience preserved, just with an explorable location behind it.

*Dedicated Server Integration
Servers currently only have multiplayer interaction directly in prospects. With the station as a hub, dedicated servers could support a physical space for players to interact in prior to choosing their prospect, rather than a menu or command-line structure.

This could also open a development avenue for things such as:
- Voting on the next prospect
- Multiple active prospects per server, players choose who to join
- Leaderboards

*Progression and Personalization
Resources and missions fund station upgrades, unlocking decorative options for your section of the station and expanded services over time.

This could also open a development avenue for things such as:
- Company progression systems
- Memorial walls for lost prospectors
- Rotating vendor stock
- A natural anchor point for modding support and future content expansion

The foundation is there, let us enjoy the station our prospectors got their start on.

Under consideration Suggested by: Alandauron Upvoted: today Comments: 2

Comments: 2
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