[Bug] Wind turbines don't generate power until a player gets close enough for them to load.
I've been fighting with an issue where some of my powered creature deterrents shut off whenever the dedicated server restarts. I have one base in a remote location that's fully wind powered (with more turbines than it needs) with a backup advanced battery rack. When I travel to visit this base a while after the server has restarted, I get there to find all the lights, AC, and deterrent turned off and the battery rack at about 1% and charging quickly.
The only thing I can figure is that wind turbines don't provide power until I get close enough for them to fully load.
For today's server restart, I parked myself at this base and, lo and behold, everything was powered up when I loaded in. Other wind-powered loctions? Turned off.
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06 Jul
Hubert RicardHighlighted comment
The same problem exists when not on a dedicated server. Search : "Electrical is glitching when away from base" for more information.
I am using alternate electricity sources until the problem is solved.