[Suggestion] Marked caves on map permamently upon discovering/entering them.
I think even in ancient times when some1 had a paper map he/she could mark point of interest on it let alone in far future. I think it's rather mandatory and QoL feature.
Comments: 13
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15 Dec, '21
AlexYes, This would be very nice, since it's the same map, you can kind of remember them, as they are always the same, but it would be nice to mark them, and not only the caves.
You could also mark out bear territories, so you are a little more careful when you enter them and stuff like that.
It would also be nice, even we didn't have to discover the map every time we landed. I mean... if you already mapped the land, it's not going to change in between landings, why do we have to discover it again, makes no sense. -
19 Dec, '21
makz524 Mergedafter you go into a cave far enough for the warning to appear, the cave location should be marked on the map with a little cave icon as an extension of the fog-of-war map reveal.
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11 Apr, '22
Pampitane Mergedomg yes please
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11 Apr, '22
Shoby MergedConsidering the map does not change, and we gradually discover it with each mission, it seems logical that the discovered caves would appear permanently on the map.
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08 May, '22
LianailI think this item is also included in a general map marker suggestion and should probably be merged. Upvoted, never the less.
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15 Jun, '22
cmopatrick MergedYup. This ^^^
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30 Jun, '22
ForgeTec Mergedhonestly it only makes sense - its like I have a built in function on my suit that reminds me a full render of the map but it can't remember basic info like caves?
or just make it a skill that lets me remember cave locations I've been to on the mission (also deep ore nodes) -
19 Apr
cmopatrick Mergedmaybe add this thread to https://icarus.featureupvote.com/suggestions/261399/suggestion-marked-caves-on-map-permamently-upon-discoveringentering-them
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21 Apr
Elissa - Producer Admin"[Suggestion] Have caves show up on map after they are discovered" (suggested by makz524 on 2021-12-19), including upvotes (65) and comments (5), was merged into this suggestion.
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20 Jun
Greg YNo downvote option :( I think this would be a bad thing for immersion and the general wilderness feel of the game.
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07 Jul
cmopatrickI note that in your items listed today, you have:
"Updated cave entrance markers to have a Cave_Entrance_Cheat and Cave_Entrance, dev locked the cheat version, this ensures that the marker isn't used in-game and is only used in development"
This means that you have a marker already. Changing "Cave_Entrance_Chreat" to "Cave_Entrance_Discovered" would give us a flag that could be used to mark a discovered map WITHOUT having a major mod. Any dev working a map could just globally set all "Cave_Entrance_Discovered" flags for their work (as they probably already do with "Cave_Entrance_Chreat") and the system still works.
This is no longer a major ask, you have just stated that you have the function. Maps in the 20th century could do this, maps on our cell phones allow us to mark locations now; can you explain why we can not have this basic function on the explored portions of the map in Icarus? -
10 Jul
Elissa - Producer AdminHi cmopatrick, I believe that cheat is for unlocking the caves that have voxel entrances, not just every cave.
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19 Sep
WinterI'm actually not a fan of this, as convenient as it would be. Once you mine out a cave, the cave is kinda useless unless you plan to thump it, and if you do, by that point you could just build a beacon to mark it instead.
Immersion wise, what is telling your map that you are specifically in a cave rather than it being night out? The only reason you know the cold areas is from the white satellite images on the map, the map itself says nothing about the zones either.
I'd rather just use beacons to mark favorite or good caves tbh, rather than clutter the map with empty cave markers.