[Suggestion] Marked caves on map permamently upon discovering/entering them
I think even in ancient times when some1 had a paper map he/she could mark point of interest on it let alone in far future. I think it's rather mandatory and QoL feature.
Comments: 64
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15 Dec, '21
AlexYes, This would be very nice, since it's the same map, you can kind of remember them, as they are always the same, but it would be nice to mark them, and not only the caves.
You could also mark out bear territories, so you are a little more careful when you enter them and stuff like that.
It would also be nice, even we didn't have to discover the map every time we landed. I mean... if you already mapped the land, it's not going to change in between landings, why do we have to discover it again, makes no sense. -
19 Dec, '21
makz524 Mergedafter you go into a cave far enough for the warning to appear, the cave location should be marked on the map with a little cave icon as an extension of the fog-of-war map reveal.
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11 Apr, '22
Shoby MergedConsidering the map does not change, and we gradually discover it with each mission, it seems logical that the discovered caves would appear permanently on the map.
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08 May, '22
LianailI think this item is also included in a general map marker suggestion and should probably be merged. Upvoted, never the less.
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30 Jun, '22
ForgeTec Mergedhonestly it only makes sense - its like I have a built in function on my suit that reminds me a full render of the map but it can't remember basic info like caves?
or just make it a skill that lets me remember cave locations I've been to on the mission (also deep ore nodes) -
19 Apr, '23
cmopatrick Mergedmaybe add this thread to https://icarus.featureupvote.com/suggestions/261399/suggestion-marked-caves-on-map-permamently-upon-discoveringentering-them
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21 Apr, '23
Elissa - Producer System"[Suggestion] Have caves show up on map after they are discovered" (suggested by makz524 on 2021-12-19), including upvotes (65) and comments (5), was merged into this suggestion.
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20 Jun, '23
Greg YNo downvote option :( I think this would be a bad thing for immersion and the general wilderness feel of the game.
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07 Jul, '23
cmopatrickI note that in your items listed today, you have:
"Updated cave entrance markers to have a Cave_Entrance_Cheat and Cave_Entrance, dev locked the cheat version, this ensures that the marker isn't used in-game and is only used in development"
This means that you have a marker already. Changing "Cave_Entrance_Chreat" to "Cave_Entrance_Discovered" would give us a flag that could be used to mark a discovered map WITHOUT having a major mod. Any dev working a map could just globally set all "Cave_Entrance_Discovered" flags for their work (as they probably already do with "Cave_Entrance_Chreat") and the system still works.
This is no longer a major ask, you have just stated that you have the function. Maps in the 20th century could do this, maps on our cell phones allow us to mark locations now; can you explain why we can not have this basic function on the explored portions of the map in Icarus? -
10 Jul, '23
Elissa - Producer AdminHi cmopatrick, I believe that cheat is for unlocking the caves that have voxel entrances, not just every cave.
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19 Sep, '23
WinterI'm actually not a fan of this, as convenient as it would be. Once you mine out a cave, the cave is kinda useless unless you plan to thump it, and if you do, by that point you could just build a beacon to mark it instead.
Immersion wise, what is telling your map that you are specifically in a cave rather than it being night out? The only reason you know the cold areas is from the white satellite images on the map, the map itself says nothing about the zones either.
I'd rather just use beacons to mark favorite or good caves tbh, rather than clutter the map with empty cave markers. -
02 Nov, '23
FalconburgerMark Caves, geysers, and deep core ore locations upon discovery pls... or just give us the ability lay down and share waypoints.
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11 Nov, '23
Kosh271Some want the cave markers and others don't. We already have a cave scanner to find caves. Why not have a suit module that will show caves that have already been discovered? This gives the option to have the already discovered cave markers if you want them at the expense of a module slot.
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04 Dec, '23
JexxAs you already have an auto-mapping system I agree it seems odd that you can not mark points of interest (map markers for things like ore veins, caves or just a location you want to go back to later), maybe either the option to mark caves on map only rather than creating a way-point marker on the compass. You could then have filters to show hide markers. As you can already double-click the map to create a way-point (single only) it would be adequate.
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08 Dec, '23
KHi,
i have fibre armor, a rifle, electricity and a lots of devices.
But i dont have a digital map in which i can mark things like deep ore, cave and other locations simply by clicking them.
And lets be honest, we all use a interactive map outside on a other monitor -
30 Dec, '23
darrinjust have extra map marker station device we have to build. make us build it. the extra markers would help. but it kind of seems like cheeating in a way. im a nay sayer for more markers. make a print out for us to use a pen or a marker on paper.
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18 Jan, '24
JasonAs with everything, toggles for the win! The community has built this functionality out of game, which is a good place to start for determining what the community wants. From simple (https://icarusbuilds.app/map), to detailed (https://www.icarusintel.com/), to complete (https://mapgenie.io/icarus/maps/icarus). Being able to choose your settings also seems like what people want.
Map features:
- Settings (Let players choose map feature availability)
- - Fog of war resets after each mission vs. Fog of war persists from previous missions
- - Pins reset after each mission vs. pins from previous missions still available
- - Require station, or module vs part of standard suit
- Pins
- - Pin naming
- - Multiple icons
- - Multiple colors
- - Ability to mark pins as mined, exhausted, etc.
- Filters/Toggles
- - By name (search)
- - By pin icon or color -
05 Feb, '24
CJDefinitely do not want this by default, maybe in an alternative easy mode or something but the difficulty of finding and remember things placements until I can get the proper equipment makes a lot of sense, would be an immersion breaking change for me with the map being just a satellite image and the only markers on it being things with locators from off planet like dropships adds a nice touch of realism
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09 Feb, '24
CirdanThis would be a nice QoL change. It could also be bound to a mission, or a gadget. so if you use the cave finder in a cave it would add it to the map. You could also add a little reward for adding the cave to the map for all prospectors (like 10 credits ...).
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26 Apr, '24
RegullarguyI think it would be more practical since these are far away planets that there would be a device, much like a radar device, that is capable of scanning the area (area's size dependent on the tier of the device scanning, could have multiple tiered devices higher tier providing more area scanned and more detailed data), in it's area it shows all mines as well as number of nodes and deep mines (dependent on tier of device) in that cave, BUT the device must be running for the data to show up on map. Once the device is turned off or on higher tier devices, the power runs out, then the device stops working and no longer shows anything on map. Short of a spaceship orbiting the planet scanning the entire thing for you, I believe this would be the most practical method.
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06 May, '24
BennyYeah its a great QOL suggestion. Like a Fallout Pipboy, you should be able to manage some sort of local map. I love the beacons, and use the them around the map to indicate a mining spot, but yeah seems trivial to be able to mark your map after discovering a location.
Should be bound to a character and location, though you could conceivably bind it per location expedition, ie, reset your map locations if you leave the world and head back to the spaceship..... -
17 May, '24
teslanzOnly if optional, as I would turn it off, but understand why one could want that but as it is part of the game to recognize and recall your position and thrill of that pursuit i find i can recall them quite easily in the different biomes by memory alone. The tool to find caves is a failsafe and for the less obvious ones can be essential, it is less directional now but i rarely go out without it on long journeys, even as a backup for being caught out in the open during darkness and storms and shelter is needed.
**The game offers an abundance of markers if you need them for free, or you can build them too. Resupply mission, where position markers are used. Store them. mark your caves. -
05 Jun, '24
FreyaThat's a good idea for the game. Being able to put multiple tags on the map (during an operation or in openworld ) that stays permanently (or until the end of the operation).
It's ok to start with an clean map when you create an openworld or start an new mission but il would be great, since you have a map and master the tech to travel space, to be able to put tags (cave, empty cave, big cave/small cave, deep ore, exotic, danger, camp, ... )
Having to build a beacon to do so is so annoying, plus a total waste of time/ressources/inventory slot. Imagine you go on to explore the map and you have to bear 20 beacon to mark the cave or deep ore you find on the map.
Beacons should be something that only exist for the tower building operation (the worst operation in term of fun in my humble opinion) like laser drill and some other stuff you collect from a pod for a specific mission and you don't have to build yourself. -
18 Jun, '24
shadowtrap2010i think this would be a nice feature, the beacon is shown on radar but why cant i mark on my personal map?
so i think ability to mark and note on the map is basic? also it would be interesting to beable to share the map?
so maybe a maping station where you can coppy your map there for your team mate and they can come there to add waypoint and stuff to their own map? -
01 Aug, '24
Diamond_HammerMaybe make an item that is workshop only, but needs a geo tag (crafted on world) , which can tag the different features on planet, like : Caves, deep veins, enzyme geysers, right click with the item if you have a tag with you and a UI pops up similar to the beacon where we can select icon and color. The beacon is supposed to be for what we would like but its stupid expensive to make them and place everywhere, and they do not persist between prospects / worlds. If the fog of war persists then there should be a way of getting the caves etc marked and persistent.
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29 Aug, '24
KimberlyFirst off, let me say you are doing a phenomenal job. The fact that you log in so fast shows your love for data structures and algorithms. A game coded properly is where I will put my money. I am so tired of Rust and 30 minute login times. That being said; An updatable map would be fun! Thank you for your amazing hard work! I am all good with more expansion kits and new options. Please give us more and I am happy to pay more!
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29 Sep, '24
OscarThat’s what beacons are for. And at some point you know the area by heart you just remember where are they.
Plus for beacons they show during gameplay when you move around you have indicator showing the direction. I often use beacons for a shortcuts so I find a way back precisely after longer journey or while coming back after dark.
Plus with current system of indicators on a map the symbols are still large enough to give just an estimated location while beacon itself direct you to exact spot where you left it.
I against such proposition would cause more damage to current feel of the prospecting efforts. Especially the solution is all ready there and reasonable from mechanics and lore point of view ( beacons) -
13 Oct, '24
BartOr at least an electronic device should get highlighted on the map. So you can mark your own places of interest.
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19 Dec, '24
EvolveiOptions are always good. If customers want to use map markers give them the option that way those that don't want auto marking can leave it off. For a good game and devs updating and improving every week this game is missing way too many QOL options which can cause frustration instead of enjoyment.
Especially options customers are used to having in other games. -
21 Dec, '24
Snots the GreatThink of it this way. If the gamer has to take a screenshot and in paint mark red X's where his stuff is and then tab back and forth, then perhaps you should make that a QoL feature in the game. :) That's basically how you should perform gaming development. :)
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04 Feb, '25
Vitosto do this, the game provides for the creation and installation of a lighthouse, but I agree that there is not enough opportunity to leave marks on the map, and it is possible to put only one mark, and then only temporarily :-)
Guys, start making friends with logic, if you are allowed to put marks, then it is not clear why you need a lighthouse? ))) -
03 Mar, '25
AndreyMany people write why then lighthouses if it will be possible to put a lot of tags. I'll try to explain how I see the solution to this issue. The cave mark appears only after the player gets a debuff of being in the cave. It will be just a cave icon and nothing more. It is not displayed on the compass, it cannot be changed or a description added to it. Unlike a lighthouse, which has a choice of icon, and a description if necessary, and the display distance on the compass. I believe that this option may well suit most players.
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13 Mar, '25
LetsDoThisI absolutely am against an automated system like this, but I might be okay with a sign or stone cairn leaving like a dot. I don't think it should even be as comprehensive as a player marker or the prototype beacon though.
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05 Apr, '25
PhilosopherI would at least love to be able to mark a cave as completed. Though I suppose I could now do that with beacons.
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13 Apr, '25
PhilosopherOnly slightly related, but it would be nice if the exotic deposits would be auto-marked on the map upon discovery (when the tune plays), much like how the radar marks them. Sometimes they are really hard to find when there's enough grass and bushes around.
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16 May, '25
OnasiIt would be nice to have a map marker or a device like the Trail Beacon to generate that dot on the map so there is a material time cost for the feature. or at least a coordinate system a person can write down the location like a proper explorer would do.
In the meantime, you can put creature deterrents at the cave mouth or on top of the deep mine location. the circle is not that big so it gets you close enough.
Or just use the Portable beacon to mark the location not sure how many you can have on the map, but there are two things to use. -
22 Jul, '25
IsfirsI am against this.
But I would want it so **I** can make markers on the map which persists the same way removing the fog does so whenever I enter a map, my markers come back.
Having an icon pool for cave (+variants for sizes), exotics.
This could be expanded to allow different types of markers, e.g. a "waypoint marker" which removes itself once you come into 20m of range of it or a timed marker which disappears automatically after a time. Temporary sharing with the current map instance could be a thing as well. -
17 Sep, '25
GrimDarknightA pretty great game but missing some key features in my opinion. I find it strange how many people are saying that being able to mark your map in-game would "break immersion". One person even suggested printing out a map to mark. In game you have a map, you also have charcoal far greater technology. Limiting players to not have the ability to say grab some charcoal to put a dot or mark on the map they already have in-game nukes immersion in the face. We don't even need auto triggering just the ability to put as many markers on the map as we want would be good as a bare minimum. Satisfactory, Space Engineers, Wildmender, Survival: Fountain of Youth etc. all have some form of this basic QoL feature. Heck even a basic in game note pad so players don't have to alt-tab to the file they are compiling IRL to serve that purpose.
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18 Sep, '25
Darena BryantIt's been five years almost since this was suggested and its been massively upvoted and argued both for and against.
I feel like this should be implemented. It makes no sense that the player, 'the explorer' has access to an orbitally transmitted map, but is unable to make any sort of adjustments to it. The map seems to be projected inside of their helmet, which suggests its a module of said helmet, so having the additional ability to add marks to it would make sense.
As for people objecting to it, I have solution... as do you already. Make it a purchasable, craft-able workshop modification. It could even be designed to take up a envirosuit slot. This would allow those who want it to work for it, buy it and add it on, while those who don't like the idea can pass on it, removing any concerns of changing the way the game feels since the only way someone would have it is through their own efforts.
I think it's time to make a decision on this one. -
11 Oct, '25
Megahi dont get why a suggestin about adding markers to map exist when we already can add markers to maps
Maybe make so the the stone cairn can make a simple, non editable marker on the map, this would be a nice way to mark things on map early on as the beacon is a T3 item and quite expensive
But yeah, i dont think a module should exist for this -
14 Oct, '25
danI have been using a sharpie on my monitor to add map markers, it makes the game a bit more expensive to play when switching maps but 100% worth it
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27 Oct, '25
YunI just want beacons to persist across missions at this point so I can mark cave entrances, constantly checking external maps is annoying.
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30 Oct, '25
W2D2It's a survival game and having to add map markers as a minimum that is expected. This way you can map deep ore deposits aswell.
I don't think it should automatically do that though. That would take away some of the survival fun. Don't log it, lose it,... -
05 Nov, '25
Tiago SimõesIt would be interesting if the caves, after being discovered, were visible on the map.
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31 Dec, '25
Jordan Davisopen world needs this and a privative map or something where we can mark locations using charcoal
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03 Jan
BritBritI'm kinda against this idea of it permanently unlocked, I do think a cartography table would be cool tho. Where (like valheim) you can record your map exploration and others can read it, so if I marked it on my map and recorded it on my cartography table then others who "touch" the table can see what I have explored and marked. We DONT want redundant beacons!!!!