[Suggestion] Marked caves on map permamently upon discovering/entering them.
I think even in ancient times when some1 had a paper map he/she could mark point of interest on it let alone in far future. I think it's rather mandatory and QoL feature.
Comments: 21
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15 Dec, '21
AlexYes, This would be very nice, since it's the same map, you can kind of remember them, as they are always the same, but it would be nice to mark them, and not only the caves.
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You could also mark out bear territories, so you are a little more careful when you enter them and stuff like that.
It would also be nice, even we didn't have to discover the map every time we landed. I mean... if you already mapped the land, it's not going to change in between landings, why do we have to discover it again, makes no sense. -
19 Dec, '21
makz524 Mergedafter you go into a cave far enough for the warning to appear, the cave location should be marked on the map with a little cave icon as an extension of the fog-of-war map reveal.
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11 Apr, '22
Pampitane Mergedomg yes please
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11 Apr, '22
Shoby MergedConsidering the map does not change, and we gradually discover it with each mission, it seems logical that the discovered caves would appear permanently on the map.
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08 May, '22
LianailI think this item is also included in a general map marker suggestion and should probably be merged. Upvoted, never the less.
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15 Jun, '22
cmopatrick MergedYup. This ^^^
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30 Jun, '22
ForgeTec Mergedhonestly it only makes sense - its like I have a built in function on my suit that reminds me a full render of the map but it can't remember basic info like caves?
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or just make it a skill that lets me remember cave locations I've been to on the mission (also deep ore nodes) -
19 Apr, '23
cmopatrick Mergedmaybe add this thread to https://icarus.featureupvote.com/suggestions/261399/suggestion-marked-caves-on-map-permamently-upon-discoveringentering-them
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21 Apr, '23
Elissa - Producer Admin"[Suggestion] Have caves show up on map after they are discovered" (suggested by makz524 on 2021-12-19), including upvotes (65) and comments (5), was merged into this suggestion.
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20 Jun, '23
Greg YNo downvote option :( I think this would be a bad thing for immersion and the general wilderness feel of the game.
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07 Jul, '23
cmopatrickI note that in your items listed today, you have:
"Updated cave entrance markers to have a Cave_Entrance_Cheat and Cave_Entrance, dev locked the cheat version, this ensures that the marker isn't used in-game and is only used in development"
This means that you have a marker already. Changing "Cave_Entrance_Chreat" to "Cave_Entrance_Discovered" would give us a flag that could be used to mark a discovered map WITHOUT having a major mod. Any dev working a map could just globally set all "Cave_Entrance_Discovered" flags for their work (as they probably already do with "Cave_Entrance_Chreat") and the system still works.
This is no longer a major ask, you have just stated that you have the function. Maps in the 20th century could do this, maps on our cell phones allow us to mark locations now; can you explain why we can not have this basic function on the explored portions of the map in Icarus? -
10 Jul, '23
Elissa - Producer AdminHi cmopatrick, I believe that cheat is for unlocking the caves that have voxel entrances, not just every cave.
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19 Sep, '23
WinterI'm actually not a fan of this, as convenient as it would be. Once you mine out a cave, the cave is kinda useless unless you plan to thump it, and if you do, by that point you could just build a beacon to mark it instead.
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Immersion wise, what is telling your map that you are specifically in a cave rather than it being night out? The only reason you know the cold areas is from the white satellite images on the map, the map itself says nothing about the zones either.
I'd rather just use beacons to mark favorite or good caves tbh, rather than clutter the map with empty cave markers. -
02 Nov, '23
FalconburgerMark Caves, geysers, and deep core ore locations upon discovery pls... or just give us the ability lay down and share waypoints.
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11 Nov, '23
Kosh271Some want the cave markers and others don't. We already have a cave scanner to find caves. Why not have a suit module that will show caves that have already been discovered? This gives the option to have the already discovered cave markers if you want them at the expense of a module slot.
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04 Dec, '23
JexxAs you already have an auto-mapping system I agree it seems odd that you can not mark points of interest (map markers for things like ore veins, caves or just a location you want to go back to later), maybe either the option to mark caves on map only rather than creating a way-point marker on the compass. You could then have filters to show hide markers. As you can already double-click the map to create a way-point (single only) it would be adequate.
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08 Dec, '23
KHi,
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i have fibre armor, a rifle, electricity and a lots of devices.
But i dont have a digital map in which i can mark things like deep ore, cave and other locations simply by clicking them.
And lets be honest, we all use a interactive map outside on a other monitor -
30 Dec, '23
darrinjust have extra map marker station device we have to build. make us build it. the extra markers would help. but it kind of seems like cheeating in a way. im a nay sayer for more markers. make a print out for us to use a pen or a marker on paper.
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18 Jan
JasonAs with everything, toggles for the win! The community has built this functionality out of game, which is a good place to start for determining what the community wants. From simple (https://icarusbuilds.app/map), to detailed (https://www.icarusintel.com/), to complete (https://mapgenie.io/icarus/maps/icarus). Being able to choose your settings also seems like what people want.
Map features:
- Settings (Let players choose map feature availability)
- - Fog of war resets after each mission vs. Fog of war persists from previous missions
- - Pins reset after each mission vs. pins from previous missions still available
- - Require station, or module vs part of standard suit
- Pins
- - Pin naming
- - Multiple icons
- - Multiple colors
- - Ability to mark pins as mined, exhausted, etc.
- Filters/Toggles
- - By name (search)
- - By pin icon or color -
05 Feb
CJDefinitely do not want this by default, maybe in an alternative easy mode or something but the difficulty of finding and remember things placements until I can get the proper equipment makes a lot of sense, would be an immersion breaking change for me with the map being just a satellite image and the only markers on it being things with locators from off planet like dropships adds a nice touch of realism
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09 Feb
CirdanThis would be a nice QoL change. It could also be bound to a mission, or a gadget. so if you use the cave finder in a cave it would add it to the map. You could also add a little reward for adding the cave to the map for all prospectors (like 10 credits ...).