[Suggestion] Map Improvements
Currently I routinely use Icarus Intel to plan and play missions. With a few improvements to the in-game map this wouldn't be necessary and improve the game experience.
1 - Make map discovery persistent between missions. Map doesn't change so it makes no sense that it has to be re-discovered every mission.
2 - Allow for multiple navigation markers. Sometimes I would like to keep track of multiple points on the compass.
3 - Allow the player to mark the map -persistently- with various icons. Obvious use is for marking caves, exotic veins and other points of interest.
4 - In addition to placeable icons, it would also be useful to be able to place -persistently- short notes on the map.
Comments: 4
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26 Sep, '23
AdamHighlighted comment
Please, consider implementing this. Would really add to immersion to be able to not have to rely on a 3rd party site. -
30 May, '24
Stefan2 of the 4 points are DONE.
Maybe the other 2 points will not be changed because the devs don't want the game to be too easy. -
07 Mar, '25
RyanI like having to spend resources for markers, but there needs to be a balance since the current markers are expensive. Cave and deposit marking comes to mind. I would suggest having a cheaper marker that becomes visible at shorter distances and the expensive one is visible at longer distances. I'll run by a deposit while doing something else, and be like, man I hope I remember this is here and usually don't. I know I can use a scanner, but if I already "found it" I should not have to use the scanner.