Report Bugs, Issues and Suggestions Here!

Welcome to Icarus' Bugs and Suggestions Board!

Please make sure to be CLEAR and CONCISE when providing your feedback on bugs and issues. Feel free to add photos, or links to videos or drives for more information. We will be using google translate to edit any suggestions not in English.

Before you write a new suggestion, try searching a few keywords, and you might find another suggestion that matches yours. We will only be considering suggestions that have a high number of upvotes, and will not be looking at low voted or low detail tickets. Messages on our social medias or discord will not be officially considered. However, our discord contains many experienced prospectors that would be happy to try assist you with an issue before posting here to help us out. https://discord.gg/surviveicarus

We will try to reflect the status of each ticket as soon as we can.

We cannot promise all bugs will be fixed asap, but we will prioritize which are most pressing, so search for your issue before you post!
If there is a critical bug or issue, we will let you know on our Twitter @SurviveIcarus if we need to make a fix while you are playing.

THANK YOU FOR PLAYING ICARUS!

[Bug] Obisdian Pickaxe triggering Lucky Strike on iron/copper plays infinite loop of ore break sound

When Lucky Strike triggers on an iron or copper ore node while using an Obsidian Pickaxe, the audio of the rock breaking will trigger infinitely and rapidly, causing ...
Suggested by: Trent Lawrence (27 Aug, '23) Upvoted: 23 Mar, '24 Comments: 43

[Suggestion] Let your voice talent have a Duncan Fisher-esque option

The voice talent you use in the early missions and introducing the Olympus missions seems underused as an option to make long hours of grind a little less boring. I ...
Suggested by: cmopatrick (31 Mar, '23) Upvoted: 25 Jul, '23 Comments: 3
Under consideration Audio QOL Suggestion

[Bug] Zebra don't sound like horses in real life (:

In-game, the zebra make horse whinnies. In real life, they sound very different!
Suggested by: Elaani (12 Dec, '21) Upvoted: 27 Mar, '25 Comments: 9
Under consideration AI Audio

tweak bison roar and bear to less ressemble

I get it I live right by Yellowstone Park have heard bison, there noise is more gutteral lower, a gravelly grunt
Suggested by: owen (24 Feb, '22) Upvoted: 31 Jan, '25 Comments: 0
Under consideration Audio

[Suggestion] Misophonia Toggle

An Accessibility option for those with Misophonia. The game "The Long Dark" has this option, and honestly it's much better for it for those with this condition. - ...
Suggested by: Wendigo (10 Nov, '24) Upvoted: 09 Jan Comments: 4
Under consideration Audio QOL Suggestion

[Suggestion] Cats meow less after being pet

Cats meow a lot. Make them meow less frequently after getting the pets.
Suggested by: Logovore (26 Sep, '24) Upvoted: 01 May Comments: 3
Under consideration Audio Mounts/Pets

[Suggestion] Animal sound directional markers for hearing disabled

Having an onscreen marker that indicated the direction of animal sounds would be a vast improvement to accessibility for hearing disabled gamers. Something like what ...
Suggested by: Graham Weldon (14 Sep, '21) Upvoted: 09 Jan Comments: 3
Under consideration AI Audio Settings

[Bug] You can hear your own gunshots as if they were coming from far away

I believe it may be related to the fact that bullets were fired inside a cave, and quickly exiting the cave, you get to hear your own gunshot as if it was coming from ...
Suggested by: CheevoSeeker (11 Jun, '22) Upvoted: 19 Jun, '22 Comments: 0
Under consideration Audio

[Suggestion] Allow us to turn off eating noise

I may be alone, but probably not. The eating noise is incredibly annoying and it would be nice to be able to turn off that sound.
Suggested by: Ben (07 Dec, '21) Upvoted: 09 Jan Comments: 5

[Suggestion] Incoming text chat audio notification

I frequently missed in-game text chats and found myself frequently entering the in-game chat dialog just to see if I had again missed a transmission. Some audio ping ...
Suggested by: Jumpy (27 Sep, '21) Upvoted: 17 Jan, '25 Comments: 4

[Suggestion] More peaceful music during nights

Maybe a little but sometimes disturbing thing is the bit too dark horor influenced music during nights. At least when I am at my peacfull home that I have build, ...
Suggested by: ZyberTrack (04 Oct, '24) Upvoted: 04 Jun Comments: 0
Under consideration Audio

Request: Additional ambient sound effects

The ambient sounds of the weather, trees, leaves rustling are amazing and keep me coming back. I do wish for a little more - like occasional fly buzzing, animals ...
Suggested by: Max (30 Mar, '22) Upvoted: 19 Jun, '22 Comments: 0
Under consideration Audio

[Suggestions] Rain on the glass

I think it would be a nice touch if you could both hear the rain falling on the glass (similar to the cement roof and rain collector) and see it beading and running ...
Suggested by: Darena Bryant (03 Jan, '24) Upvoted: 09 Jan Comments: 1
Under consideration Audio QOL Suggestion

[Suggestion] When you die in single player can we have a ping noise as you get closer to the corpse

Some times I setting the forest alight to find the body inventry on single
Suggested by: Andrew (10 Oct, '21) Upvoted: 25 Feb, '22 Comments: 1
Under consideration Audio QOL Suggestion

[Bug] Microphone connection problem

I'm using Blue YetiX, but when I start this game, I'm always disconnected from my PC and I can't use a condenser microphone with DISCORD.
Suggested by: ACT777 (07 Dec, '21) Upvoted: 03 Jan, '22 Comments: 3
Under consideration Audio

[Bug] Prometheus (sound): Missing noise in tunnel of cave ID 0618 from I4 to J3

ID 0618 taken from https://www.icarusintel.com/ This is a transition between grassland and lava biome. Original thread: ...
Suggested by: MaximT (30 Sep, '23) Upvoted: 26 Nov, '23 Comments: 2
Under consideration Audio Caves

[Suggestion] make sound output device selectable

Suggested by: chris (03 Dec, '21) Upvoted: 09 Jan Comments: 1
Under consideration Audio

[Suggestion] Add a ding that alerts you when all the food in you're cooking has finished

or some kind of tone. Reasonably this would only work on T3 and above fireplaces and stoves, but it would be a nice feature so food (especially cooked meat) doesn't ...
Suggested by: Gray (31 Dec, '25) Upvoted: 14 Jan Comments: 1
Under consideration Audio

[Bug] Sol & carter mission speech repeats twice after mission acceptence

[bug] carter mission speech repeats twice after mission acceptence - Survey - follow the trail Promethus map plays after accepting and plays again either right ...
Suggested by: RogueCmdr (27 Aug, '23) Upvoted: 29 Aug, '23 Comments: 0
Known issue Audio

Bug with drop pod grenades

Hi! My brother and I purchased and used the drop pod grenades today during a mission, the sound effect file bugged with the drop ship sound but they never dropped. ...
Suggested by: Kay (21 Dec, '22) Upvoted: 23 Dec, '22 Comments: 0
Under consideration Audio

[Bug] OEI board doesn't have an associated repair sound

Missed a bow shot at a deer and the arrow ended up hitting an Orbital Exchange Interface. I went to repair it with an iron repair hammer. It repaired with no issue, ...
Suggested by: Dave (11 Oct, '23) Upvoted: 13 Apr, '24 Comments: 1
Under consideration Audio

[Suggestion] Alternate Low Value Tone

Instead of a quiet beeping noise (I spent far to long trying to figure out where the sound was coming from in my house) for low hunger, health or oxygen put in a ...
Suggested by: UltraNeros (10 Nov, '21) Upvoted: 10 Nov, '21 Comments: 1
Under consideration Audio Settings

[Suggestion] On Auditory Evolution

One game aspect I recognized immediately from Beta 2 was that wolves make detectable sounds when they sense you, and the background music changes. This was an ...
Suggested by: Ryan Y. (12 Sep, '21) Upvoted: 09 Jan Comments: 1
Under consideration Audio

[Suggestion] Music: vinyl record players and MP3 players integrated into our searches

A non-interactive game item is already present: the record player. But it would be incredibly fun to be able to craft a real record player to play music in our base, ...
Suggested by: Mallauuw (10 Jun) Upvoted: 11 Jul Comments: 0
Under consideration Audio

[Suggestion] Buff depletion sounds

Change buff depletion sound so it's not same as weather.
Suggested by: Jimg (19 Dec, '24) Upvoted: 31 Jan, '25 Comments: 0
Under consideration Audio

[Bug] Duplication of start/stop furnace audio when using the sort function inside their inventory

If your electric furnace has ingots inside it but no smeltable ores, when you press the sort button in the furnace inventory (screenshot 1), the sound that plays when ...
Suggested by: Peaceful Jim (05 Dec, '24) Upvoted: 31 Jan, '25 Comments: 0
Under consideration Audio

[Bug] Storm sound in caves

when riding inside a cave the storm only gets silent when you unsaddle. staying on the animal keeps the noise level from the storm outside high.
Suggested by: Stefan (26 Sep, '23) Upvoted: 27 Feb, '24 Comments: 0
Under consideration Audio

[Bug] Opening a farming packet makes an eating sound

When opening a farming packet, by the command "consume" there is an eating sound while it should be an unzipping / case opening sound or something like that
Suggested by: Garoomf (27 Aug, '23) Upvoted: 28 Aug, '23 Comments: 0
Under consideration Audio QOL Suggestion

[Suggestion] Add drinking sound for mounts

No doubt this is known, but could the wonder devs have a drinking sound for mounts instead of the same sound used for eating please? It is always sounds like my ...
Suggested by: Brian Hillard (03 Aug, '23) Upvoted: 04 Aug, '23 Comments: 0
Under consideration Audio Mounts/Pets

Wood chopping it too loud.

Please lower the mix of the wood chopping sounds, compared to the other game sounds they seem a bit too punchy
Suggested by: orffy (15 Jan, '23) Upvoted: 10 Mar, '23 Comments: 0
Under consideration Audio Balance

Noise dampening

Some noise dampening would be nice. The generators, the deep mine extractors, even the storms are so loud. I've got my ambient volume turned down to 10 because ...
Suggested by: brazil70 (04 Jan, '23) Upvoted: 07 Mar, '23 Comments: 0
Under consideration Audio

[Suggestion] Plumbed Sink Water Sound When Filling Containers With Water

This device could use the sound of running water when getting the washed buff or when filling containers with the water. Other devices like the oxy ones do this. ...
Suggested by: Torchwood (20 Dec, '22) Upvoted: 27 Dec, '22 Comments: 0
Under consideration Audio

Pickaxe Volume Control Please.

I have sensitive ears (caused by tinnitus) and thankfully I have a volume control dial right on the side of my headphone so turning the volume down when I'm picking ...
Suggested by: Aaron (11 Oct, '22) Upvoted: 09 Jan Comments: 0
Under consideration Audio Settings

[Bug][Sound] Hunting rifle missing final 'lever rack' sound in first person

In third person when a reload is completed a lever action sound is played to signify the gun is ready to fire. this sound is missing in first person.
Suggested by: Derkatron (18 Aug, '22) Upvoted: 22 Aug, '22 Comments: 0
Under consideration Audio

{Suggestion} Animal calls

Animals calls would be nice. For each animal of course. A tree stand would be nice.
Suggested by: DaVinci (25 Feb, '22) Upvoted: 30 Dec, '22 Comments: 0
Under consideration AI Audio

[Suggestion] Earlier cue for "Danger" music

I see a bear charging at me, clearly aware of my offensive presence. “Danger” music doesn’t start playing until he’s chewing up my b-hole. I always hear the bear ...
Suggested by: Headache (14 Sep, '21) Upvoted: 05 Dec, '21 Comments: 0
Under consideration Audio

[Suggestion] Storm sounds fade out

Probably a very tiny tweak you can make between patches. I have been spending a lot of time on Elysium to get as close to 100%-ing it as possible and I've been ...
Suggested by: Philosopher (04 Apr) Upvoted: 04 Apr Comments: 1
Under consideration Audio

[Bug] The sound only works with one audio device

I have headphones and speakers. The sound of the game only works with the speakers. If I switch the default device to the headphones, I can't hear anything. Please ...
Suggested by: Hawkings (11 Dec, '21) Upvoted: 11 Dec, '21 Comments: 1
Under consideration Audio

[Suggestion] Replace weather forecast SFX by radio chatter

Right now I get jumpscares everytime there's a weather event. Suggestion the replace the SFX with a smooth, cool, serene, relaxed radio chatter. An in-game tool to ...
Suggested by: RRI (30 Aug, '21) Upvoted: 30 Aug, '21 Comments: 1
Under consideration Audio

[Suggestion] Ambient noises/visuals birds and insects

I was wondering if ambient noises such as small flight birds (similar to cardinals, robins, blue jays, etc) could be heard among the rest of the landscape ambience. ...
Suggested by: Rachael Hamilton (19 May) Upvoted: 19 May Comments: 0
Under consideration Audio

[Bug] Seed Extractor Sound Cut-Out

Issue: Seed Extractor 'working' sound cuts out if you remove seeds from one extractor, but have two working. Steps to Reproduce: 1) Start with two seed ...
Suggested by: Brandon (21 Apr) Upvoted: 21 Apr Comments: 0
Under consideration Audio

[Suggestion] Audio keybindings

Suggestion to add a customiseable keybind for the different audio sliders, e.g. adjusting ambient volume ctrl + numpad +/- etc. so we can more easily turn down storm ...
Suggested by: Diamond_Hammer (18 Apr) Upvoted: 18 Apr Comments: 0
Under consideration Audio

[Bug] Sometimes all sound just stops

No audio at all, gotta close the game and come back in.
Suggested by: Sirflaw (30 Mar) Upvoted: 30 Mar Comments: 0
Under consideration Audio

[Suggestion] Add special sound for 1% procc stone/wood skills

Not required description.
Suggested by: Name? (16 Jan) Upvoted: 16 Jan Comments: 0
Under consideration Audio

[Bug] "Reinforced Glass Halfpitches" roofs using wrong sound when walking on them

when walking on them its using the same sound as when walking on dirt/ground. just need to swap it with the footstep sound the "Reinforced Glass Floor" uses and ...
Suggested by: GraveRobber (11 Mar, '25) Upvoted: 11 Mar, '25 Comments: 0
Under consideration Audio

[Bug] Pet and mount sounds

No sounds when shearing Sheep Moa mount drinking (from water trough for example) audio sounds like they are eating, other animals have proper sounds for eating and ...
Suggested by: JohnVerv (10 Jan, '25) Upvoted: 10 Jan, '25 Comments: 0
Under consideration Audio

[Bug] Sound issue during Thunderstorms on Prometheus

Jumped back into Prometheus after like almost a year and the first thing I noticed was during a thunderstorm the sound of a clap of thunder would instead sound like a ...
Suggested by: Zoidy (28 Dec, '24) Upvoted: 28 Dec, '24 Comments: 0
Under consideration Audio

[Bug] Audio issue during storms

During storms my audio gets a glitchy sound that plays until the storm has passed. Wondering if there is fix for this.
Suggested by: Lyndon (10 Oct, '24) Upvoted: 10 Oct, '24 Comments: 0
Under consideration Audio

[Bug] (OPENWORLD / COOP / BUG) Storm sounds and lightning flashes shared across regions

On Prometheus (open world), two-players on locally hosted game. Player 2 is in the grasslands region with a storm occurring (Rain and Lightning). Player 1 is in ...
Suggested by: tastyCLE (07 Jul, '24) Upvoted: 07 Jul, '24 Comments: 0
Under consideration Audio

[Bug] Sound effects not working after latest patch

I can hear the music, and the "ticks" when i hover over inventory slots, but doors, animals, weapons, food buffs expiring etc are not playing. Tried restarting the ...
Suggested by: Kevin (30 May, '24) Upvoted: 30 May, '24 Comments: 0
Under consideration Audio